gpu_display: replace GetMessageW() with MsgWaitForMultipleObjects().

Currently we have two display event loops, one in the GPU worker thread
(mainly used by other platforms; we just poll event devices and the
display closed event there) and one in the WndProc thread (for handling
Windows specific window messages). We are exploring the possibilities of
merging those loops.

MsgWaitForMultipleObjects() allows us to wait for window messages and
other events at the same time. As the first step of our experiments,
we will use it to replace GetMessageW() while keeping everything else
unchanged. Simple performance tests show that there is no regression in
the average latency between we posting a message to the message queue
and we finishing retrieving it from the queue.

Bug: 244489783
Test: Ran GPG

Change-Id: I2ccea348459fa7af0a2ee0ac55e7c817f222a2f6
Reviewed-on: https://chromium-review.googlesource.com/c/crosvm/crosvm/+/4719208
Reviewed-by: Pujun Lun <lunpujun@google.com>
Commit-Queue: Kaiyi Li <kaiyili@google.com>
Reviewed-by: Noah Gold <nkgold@google.com>
This commit is contained in:
Pujun Lun 2022-10-05 17:05:35 -07:00 committed by crosvm LUCI
parent 977b8eb78c
commit 3106fa2733

View file

@ -28,6 +28,7 @@ use sync::Mutex;
#[cfg(feature = "kiwi")]
use vm_control::ServiceSendToGpu;
use win_util::win32_wide_string;
use winapi::shared::minwindef::FALSE;
use winapi::shared::minwindef::LPARAM;
use winapi::shared::minwindef::LRESULT;
use winapi::shared::minwindef::UINT;
@ -35,6 +36,9 @@ use winapi::shared::minwindef::WPARAM;
use winapi::shared::windef::HWND;
use winapi::um::errhandlingapi::GetLastError;
use winapi::um::processthreadsapi::GetCurrentThreadId;
use winapi::um::winbase::INFINITE;
use winapi::um::winbase::WAIT_FAILED;
use winapi::um::winbase::WAIT_OBJECT_0;
use winapi::um::winuser::*;
#[cfg(feature = "kiwi")]
@ -154,10 +158,13 @@ impl<T: HandleWindowMessage> WindowProcedureThread<T> {
Ok(dispatcher) => {
info!("WndProc thread entering message loop");
message_loop_state.store(MessageLoopState::Running as i32, Ordering::SeqCst);
// Safe because `GetCurrentThreadId()` has no failure mode.
if let Err(e) = thread_id_sender.send(Ok(unsafe { GetCurrentThreadId() })) {
error!("Failed to send WndProc thread ID: {}", e);
}
Self::run_message_loop_body(dispatcher, message_loop_state);
let exit_state = Self::run_message_loop_body(dispatcher);
message_loop_state.store(exit_state as i32, Ordering::SeqCst);
}
Err(e) => {
error!("WndProc thread didn't enter message loop: {:?}", e);
@ -174,33 +181,78 @@ impl<T: HandleWindowMessage> WindowProcedureThread<T> {
fn run_message_loop_body(
mut message_dispatcher: Pin<Box<WindowMessageDispatcher<T>>>,
message_loop_state: Arc<AtomicI32>,
) {
) -> MessageLoopState {
loop {
let mut message = mem::MaybeUninit::uninit();
// Safe because we know the lifetime of `message`.
match unsafe { GetMessageW(message.as_mut_ptr(), null_mut(), 0, 0) } {
0 => {
info!("WndProc thread exiting message loop since WM_QUIT is received");
message_loop_state
.store(MessageLoopState::ExitedNormally as i32, Ordering::SeqCst);
break;
// Safe because we don't pass in any handle, and failures are handled below.
match unsafe {
MsgWaitForMultipleObjects(
/* nCount= */ 0,
/* pHandles= */ null_mut(),
/* fWaitAll= */ FALSE,
INFINITE,
QS_ALLINPUT,
)
} {
WAIT_OBJECT_0 => {
if !Self::retrieve_and_dispatch_messages(&mut message_dispatcher) {
info!("WndProc thread exiting message loop normally");
return MessageLoopState::ExitedNormally;
}
-1 => {
}
WAIT_FAILED => {
error!(
"WndProc thread exiting message loop because GetMessageW() failed with \
error code {}",
"WndProc thread exiting message loop because MsgWaitForMultipleObjects() \
failed with error code {}",
unsafe { GetLastError() }
);
message_loop_state
.store(MessageLoopState::ExitedWithError as i32, Ordering::SeqCst);
break;
return MessageLoopState::ExitedWithError;
}
ret => warn!(
"MsgWaitForMultipleObjects() returned unexpected value {}",
ret
),
}
}
_ => (),
}
// Safe because `GetMessageW()` will block until `message` is populated.
/// Retrieves and dispatches all messages in the queue, and returns whether the message loop
/// should continue running.
fn retrieve_and_dispatch_messages(
message_dispatcher: &mut Pin<Box<WindowMessageDispatcher<T>>>,
) -> bool {
// Since `MsgWaitForMultipleObjects()` returns only when there is a new event in the queue,
// if we call `MsgWaitForMultipleObjects()` again without draining the queue, it will ignore
// existing events and will not return immediately. Hence, we need to keep calling
// `PeekMessageW()` with `PM_REMOVE` until the queue is drained before returning.
// https://devblogs.microsoft.com/oldnewthing/20050217-00/?p=36423
// Alternatively we could use `MsgWaitForMultipleObjectsEx()` with the `MWMO_INPUTAVAILABLE`
// flag, which will always return if there is any message in the queue, no matter that is a
// new message or not. However, we found that it may also return when there is no message at
// all, so we slightly prefer `MsgWaitForMultipleObjects()`.
loop {
// Safe because if `message` is initialized, we will call `assume_init()` to extract the
// value, which will get dropped eventually.
let mut message = mem::MaybeUninit::uninit();
// Safe because `message` lives at least as long as the function call.
if unsafe {
PeekMessageW(
message.as_mut_ptr(),
/* hWnd= */ null_mut(),
/* wMsgFilterMin= */ 0,
/* wMsgFilterMax= */ 0,
PM_REMOVE,
) == 0
} {
// No more message in the queue.
return true;
}
// Safe because `PeekMessageW()` has populated `message`.
let new_message = unsafe { message.assume_init() };
if new_message.message == WM_QUIT {
return false;
}
if new_message.hwnd.is_null() {
// Thread messages don't target a specific window and `DispatchMessageW()` won't
// send them to `wnd_proc()` function, hence we need to handle it as a special case.
@ -208,7 +260,8 @@ impl<T: HandleWindowMessage> WindowProcedureThread<T> {
.as_mut()
.process_thread_message(&new_message.into());
} else {
// Safe because `GetMessageW()` will block until `message` is populated.
// Dispatch window-specific messages.
// Safe because `PeekMessageW()` has populated `message`.
unsafe {
TranslateMessage(&new_message);
DispatchMessageW(&new_message);