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virtio-gpu: Respect offset
parameter in TransferToHost2d
command
Modify Transfer3D::new_2d to accept an offset argument, ensuring it is correctly initialized. This change ensures the offset is no longer ignored during 2D transfers to the host, hence it addresses potential issues that could arise with data transfer alignment. Change-Id: I83a7436e825e1fa6e44fb46d921dd84a799baa93 Signed-off-by: Dorinda Bassey <dbassey@redhat.com> Reviewed-on: https://chromium-review.googlesource.com/c/chromiumos/platform/crosvm/+/5785895 Reviewed-by: Daniel Verkamp <dverkamp@chromium.org> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> Tested-by: Gurchetan Singh <gurchetansingh@chromium.org> Reviewed-by: Ryan Neph <ryanneph@google.com> Commit-Queue: Gurchetan Singh <gurchetansingh@chromium.org> (cherry picked from commit a3ec3b77dbcfa44defd91775c6ecfc5af605d42c) Reason for cherry-pick: CL was initially merged to `chromeos` branch by mistake; never made it to `main` branch. BUG=None Test=builds Change-Id: Ic7f720e59c6f43b3477e891f6da91acc23cde0fb Reviewed-on: https://chromium-review.googlesource.com/c/crosvm/crosvm/+/5838083 Reviewed-by: Daniel Verkamp <dverkamp@chromium.org> Commit-Queue: Daniel Verkamp <dverkamp@chromium.org>
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3 changed files with 4 additions and 3 deletions
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@ -448,6 +448,7 @@ impl Frontend {
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info.r.y.to_native(),
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info.r.width.to_native(),
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info.r.height.to_native(),
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info.offset.to_native(),
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);
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self.virtio_gpu.transfer_write(0, resource_id, transfer)
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}
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@ -382,7 +382,7 @@ impl VirtioGpuScanout {
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.framebuffer_region(surface_id, 0, 0, self.width, self.height)
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.ok_or(ErrUnspec)?;
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let mut transfer = Transfer3D::new_2d(0, 0, self.width, self.height);
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let mut transfer = Transfer3D::new_2d(0, 0, self.width, self.height, 0);
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transfer.stride = fb.stride();
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let fb_slice = fb.as_volatile_slice();
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let buf = IoSliceMut::new(
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@ -616,7 +616,7 @@ pub struct Transfer3D {
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impl Transfer3D {
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/// Constructs a 2 dimensional XY box in 3 dimensional space with unit depth and zero
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/// displacement on the Z axis.
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pub fn new_2d(x: u32, y: u32, w: u32, h: u32) -> Transfer3D {
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pub fn new_2d(x: u32, y: u32, w: u32, h: u32, offset: u64) -> Transfer3D {
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Transfer3D {
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x,
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y,
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@ -627,7 +627,7 @@ impl Transfer3D {
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level: 0,
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stride: 0,
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layer_stride: 0,
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offset: 0,
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offset,
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}
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}
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