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3debe19097
When DeviceRenderer is destroyed, ready_event and async_ready_event will be both dropped, and CloseHandle will be called on the same HANDLE twice. Duplicate the event HANDLE before passing to the ex.async_event event factory. TEST=flat run battlestar; run a game and close a game in debug mode, no exception is caught BUG=b:370552944 Change-Id: I3d7536e450af52e38e37556adcb16d42c73ef23f Reviewed-on: https://chromium-review.googlesource.com/c/crosvm/crosvm/+/5900813 Reviewed-by: Richard Zhang <rizhang@google.com> Commit-Queue: Kaiyi Li <kaiyili@google.com> |
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Cargo.toml | ||
prebuilts_version |