crosvm/gpu_display/src/gpu_display_win/mod.rs
Idan Raiter 7b846137b6 devices: gpu: Remove kiwi tubes
Let's remove the tubes:

1) gpu_device_service_tube - We diverge downstream nearly everywhere due
   to other tubes passed just like it. Reducing merge conflicts should
   happen maybe via structs, but we are already paying the cost anyway
   when code changes next to this tube (due to the other differing args)
2) gpu_main_display_tube - We will be moving this to the wndproc thread
   when upstreaming further work on it, so there is no need to keep the
   old version around.

BUG=b:243061269
TEST=presubmit, cargo build

Change-Id: I241922952d34a212dcb412bc1f0391f8473d8a61
Reviewed-on: https://chromium-review.googlesource.com/c/crosvm/crosvm/+/4033254
Reviewed-by: Noah Gold <nkgold@google.com>
Reviewed-by: Pujun Lun <lunpujun@google.com>
Commit-Queue: Idan Raiter <idanr@google.com>
Reviewed-by: Keiichi Watanabe <keiichiw@chromium.org>
2022-11-21 19:51:34 +00:00

257 lines
8.5 KiB
Rust

// Copyright 2022 The ChromiumOS Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
mod math_util;
#[allow(dead_code)]
mod message_relay_thread;
pub mod surface;
mod thread_message_util;
mod window;
mod window_message_dispatcher;
mod window_message_processor;
pub mod window_procedure_thread;
use std::num::NonZeroU32;
use std::sync::mpsc::channel;
#[cfg(feature = "kiwi")]
use std::sync::Arc;
use std::sync::Weak;
use std::time::Duration;
use anyhow::bail;
use anyhow::Context;
use anyhow::Result;
use base::error;
use base::AsRawDescriptor;
use base::Event;
use base::EventWaitResult;
use base::RawDescriptor;
#[cfg(feature = "kiwi")]
use base::Tube;
use euclid::size2;
use euclid::Size2D;
use math_util::Size2DCheckedCast;
use metrics::Metrics;
pub use surface::NoopSurface as Surface;
#[cfg(feature = "kiwi")]
use sync::Mutex;
use vm_control::gpu::DisplayMode;
use vm_control::gpu::DisplayParameters;
use window_message_processor::DisplaySendToWndProc;
pub use window_procedure_thread::WindowProcedureThread;
use crate::DisplayT;
use crate::EventDevice;
use crate::GpuDisplayError;
use crate::GpuDisplayResult;
use crate::GpuDisplaySurface;
use crate::SurfaceType;
use crate::SysDisplayT;
pub(crate) type ObjectId = NonZeroU32;
pub struct VirtualDisplaySpace;
pub struct HostWindowSpace;
#[derive(Clone)]
pub struct DisplayProperties {
pub start_hidden: bool,
pub is_fullscreen: bool,
pub window_width: u32,
pub window_height: u32,
}
impl From<&DisplayParameters> for DisplayProperties {
fn from(params: &DisplayParameters) -> Self {
let is_fullscreen = matches!(params.mode, DisplayMode::BorderlessFullScreen(_));
let (window_width, window_height) = params.get_window_size();
Self {
start_hidden: params.hidden,
is_fullscreen,
window_width,
window_height,
}
}
}
pub struct DisplayWin {
wndproc_thread: WindowProcedureThread<Surface>,
display_closed_event: Event,
win_metrics: Option<Weak<Metrics>>,
display_properties: DisplayProperties,
is_surface_created: bool,
}
impl DisplayWin {
pub fn new(
wndproc_thread: WindowProcedureThread<Surface>,
win_metrics: Option<Weak<Metrics>>,
display_properties: DisplayProperties,
) -> Result<DisplayWin, GpuDisplayError> {
// The display should be closed once the WndProc thread terminates.
let display_closed_event =
wndproc_thread
.try_clone_thread_terminated_event()
.map_err(|e| {
error!("Failed to create DisplayWin: {:?}", e);
GpuDisplayError::Allocate
})?;
Ok(Self {
wndproc_thread,
display_closed_event,
win_metrics,
display_properties,
is_surface_created: false,
})
}
/// Posts a create surface command to the WndProc thread and waits until the creation finishes
/// to check the result.
fn create_surface_internal(
&mut self,
virtual_display_size: Size2D<i32, VirtualDisplaySpace>,
) -> Result<()> {
let metrics = self.win_metrics.clone();
let display_properties = self.display_properties.clone();
// This function should not return until surface creation finishes. Besides, we would like
// to know if the creation succeeds. Hence, we use channels to wait to see the result.
let (result_sender, result_receiver) = channel();
// Post a message to the WndProc thread to create the surface.
self.wndproc_thread
.post_display_command(DisplaySendToWndProc::CreateSurface {
function: Box::new(move |window, display_event_dispatcher| {
Surface::create(
window,
&virtual_display_size,
metrics,
&display_properties,
display_event_dispatcher,
)
}),
callback: Box::new(move |success| {
if let Err(e) = result_sender.send(success) {
error!("Failed to send surface creation result: {}", e);
}
}),
})?;
// Block until the surface creation finishes and check the result.
match result_receiver.recv() {
Ok(true) => Ok(()),
Ok(false) => bail!("WndProc thread failed to create surface!"),
Err(e) => bail!("Failed to receive surface creation result: {}", e),
}
}
fn import_event_device_internal(
&mut self,
event_device_id: u32,
event_device: EventDevice,
) -> Result<()> {
match ObjectId::new(event_device_id) {
Some(event_device_id) => {
self.wndproc_thread
.post_display_command(DisplaySendToWndProc::ImportEventDevice {
event_device_id,
event_device,
})
.context("Failed to send ImportEventDevice message")?;
Ok(())
}
None => bail!("{} cannot be converted to ObjectId", event_device_id),
}
}
}
impl AsRawDescriptor for DisplayWin {
/// Event handling is done on the GPU worker thread on other platforms. However, due to the way
/// Windows GUI system works, we have to do that on the WndProc thread instead, and we only
/// notify the event loop in the GPU worker thread of the display closure event.
fn as_raw_descriptor(&self) -> RawDescriptor {
self.display_closed_event.as_raw_descriptor()
}
}
impl DisplayT for DisplayWin {
fn create_surface(
&mut self,
parent_surface_id: Option<u32>,
_surface_id: u32,
virtual_display_width: u32,
virtual_display_height: u32,
surface_type: SurfaceType,
) -> GpuDisplayResult<Box<dyn GpuDisplaySurface>> {
if parent_surface_id.is_some() {
return Err(GpuDisplayError::Unsupported);
}
if !matches!(surface_type, SurfaceType::Scanout) {
return Err(GpuDisplayError::Unsupported);
}
// Gfxstream allows for attaching a window only once along the initialization, so we only
// create the surface once. See details in b/179319775.
if !self.is_surface_created {
match self.create_surface_internal(
size2(virtual_display_width, virtual_display_height).checked_cast(),
) {
Ok(_) => self.is_surface_created = true,
Err(e) => {
error!("Failed to create surface: {:?}", e);
return Err(GpuDisplayError::Allocate);
}
}
}
Ok(Box::new(SurfaceWin {
display_closed_event: self.display_closed_event.try_clone().map_err(|e| {
error!("Failed to clone display_closed_event: {}", e);
GpuDisplayError::Allocate
})?,
}))
}
}
impl SysDisplayT for DisplayWin {
fn import_event_device(
&mut self,
event_device_id: u32,
event_device: EventDevice,
) -> GpuDisplayResult<()> {
self.import_event_device_internal(event_device_id, event_device)
.map_err(|e| {
GpuDisplayError::FailedEventDeviceImport(format!(
"Failed to import event device (ID: {}): {:?}",
event_device_id, e
))
})
}
}
/// The display logic for Windows is quite different from other platforms since display events are
/// not handled on the GPU worker thread, but handled by `Surface` class that lives in the WndProc
/// thread. `SurfaceWin` will live in the GPU worker thread and provide limited functionalities.
pub(crate) struct SurfaceWin {
display_closed_event: Event,
}
impl GpuDisplaySurface for SurfaceWin {
/// The entire VM will be shut down when this function returns true. We don't want that happen
/// until we know our display is expected to be closed.
fn close_requested(&self) -> bool {
match self
.display_closed_event
.wait_timeout(Duration::from_secs(0))
{
Ok(EventWaitResult::Signaled) => true,
Ok(EventWaitResult::TimedOut) => false,
Err(e) => {
error!("Failed to read whether display is closed: {}", e);
false
}
}
}
}