import __ from "https://deno.land/x/dirname@1.1.2/mod.ts"; import { resolve } from "https://deno.land/std@0.105.0/path/mod.ts"; const { __dirname } = __(import.meta); // deno run -A build.ts debug // deno run -A build.ts release // deno run -A build.ts release web // deno run -A build.ts release nodejs let profile = "dev"; let profileDir = "debug"; if (Deno.args[0] == "release") { profile = "release"; profileDir = "release"; } const TARGETS = ["bundler", "nodejs"]; const startTime = performance.now(); const LoroWasmDir = resolve(__dirname, ".."); console.log(LoroWasmDir); async function build() { await cargoBuild(); if (Deno.args[1] != null) { if (!TARGETS.includes(Deno.args[1])) { throw new Error(`Invalid target ${Deno.args[1]}`); } buildTarget(Deno.args[1]); return; } await Promise.all(TARGETS.map((target) => { return buildTarget(target); })); if (profile !== "dev") { await Promise.all(TARGETS.map(async (target) => { const cmd = `wasm-opt -O4 ./${target}/loro_wasm_bg.wasm -o ./${target}/loro_wasm_bg.wasm`; console.log(">", cmd); await Deno.run({ cmd: cmd.split(" "), cwd: LoroWasmDir }).status(); })); } console.log( "✅", "Build complete in", (performance.now() - startTime) / 1000, "s", ); } async function cargoBuild() { const cmd = `cargo build --target wasm32-unknown-unknown --profile ${profile}`; console.log(cmd); const status = await Deno.run({ cmd: cmd.split(" "), cwd: LoroWasmDir, }).status(); if (!status.success) { console.log( "❌", "Build failed in", (performance.now() - startTime) / 1000, "s", ); Deno.exit(status.code); } } async function buildTarget(target: string) { console.log("🏗️ Building target", `[${target}]`); const targetDirPath = resolve(LoroWasmDir, target); try { await Deno.remove(targetDirPath, { recursive: true }); console.log("Clear directory " + targetDirPath); } catch (e) {} const cmd = `wasm-bindgen --weak-refs --target ${target} --out-dir ${target} ../../target/wasm32-unknown-unknown/${profileDir}/loro_wasm.wasm`; console.log(">", cmd); await Deno.run({ cmd: cmd.split(" "), cwd: LoroWasmDir }).status(); console.log(); } build();