# Reverie Reverie is a user space system-call interception framework for x86-64 Linux. It can be used to intercept, modify, or elide a syscall before the kernel executes it. In essence, Reverie sits at the boundary between user space and kernel space. Some potential use cases include: * Observability tools, like `strace`. * Failure injection to test error handling logic. * Manipulating scheduling decisions to expose concurrency bugs. See the [`reverie-examples`](reverie-examples) directory for examples of tools that can be built with this library. ## Features * Ergonomic syscall handling. It is easy to modify syscall arguments or return values, inject multiple syscalls, or suppress the syscall entirely. * Async-await usage allows blocking syscalls to be handled without blocking other guest threads. * Can intercept CPUID and RDTSC instructions. * Typed syscalls. Every syscall has a wrapper to make it easier to access pointer values. This also enables strace-like pretty-printing for free. * Avoid intercepting syscalls we don't care about. For example, if we only care about `sys_open`, we can avoid paying the cost of intercepting other syscalls. * Can act as a GDB server. This allows connection via the GDB client where you can step through the process that is being traced by Reverie. ## Terminology and Background Clients of the Reverie library write ***tools***. A tool runs a shell command creating a ***guest*** process tree, comprised of multiple guest threads and processes, in an instrumented manner. Each Reverie tool is written as a set of callbacks (i.e. ***handlers***), which are invoked each time a guest thread encounters a trappable event such as a system call or inbound signal. The tool can stipulate exactly which events streams it ***subscribes*** to. The tool itself is stateful, maintaining state between consecutive invocations. ## Usage Currently, there is only the `reverie-ptrace` backend which uses `ptrace` to intercept syscalls. Copy one of the example tools to a new Rust project (e.g. `cargo init`). You’ll see that it depends both on the general `reverie` crate for the API and on the specific backend implementation crate, `reverie_ptrace`. ## Performance Since `ptrace` adds significant overhead when the guest has a syscall-heavy workload, Reverie will add similarly-significant overhead. The slowdown depends on how many syscalls are being performed and are intercepted by the tool. The primary way you can improve performance with the current implementation is to implement the `subscriptions` callback, specifying a minimal set of syscalls that are actually required by your tool. ## Overall architecture When implementing a Reverie tool, there are three main components of the tool to consider: * The process-level state, * the thread-level state, and * the global state (which is shared among all processes and threads in the traced process tree). This separation of process-, thread-, and global-state is meant to provide an abstraction that allows future Reverie backends to be used without requiring the tool to be rewritten.
### Process State Whenever a new process is spawned (i.e., when `fork` or `clone` is called by the guest), a new instance of the process state struct is created and managed by the Reverie backend. ### Thread State When a syscall is intercepted, it is always associated with the thread that called it. ### Global State The global state is accessed via RPC messages. Since a future Reverie backend may use in-guest syscall interception, the syscall handler code may not be running in the same address space. Thus, all shared state is communicated via RPC messages. (There is, however, currently only a single ptrace-based backend where all tracer code is in the same address space.) ## Future Plans * Add a more performant backend. The rough goal is to have handlers executing in the guest with close to regular functional call overhead. Global state and its methods will still be centralized, but the RPC/IPC mechanism between guest & the centralized tool process will become much more efficient. ## Contributing Contributions are welcome! Please see the [CONTRIBUTING.md](CONTRIBUTING.md) file for guidance. ## License Reverie is BSD 2-Clause licensed as found in the [LICENSE](LICENSE) file.