use std::sync::Arc; /////////////////////////////////////////////////////////////////////////// // Step 1. Define the query group // A **query group** is a collection of queries (both inputs and // functions) that are defined in one particular spot. Each query // group is defined by a trait decorated with the // `#[salsa::query_group]` attribute. The trait defines one method per // query, with the arguments to the method being the query **keys** and // the return value being the query's **value**. // // Along with the trait, each query group has an associated // "storage struct". The name of this struct is specified in the `query_group` // attribute -- for a query group `Foo`, it is conventionally `FooStorage`. // // When we define the final database (see below), we will list out the // storage structs for each query group that it contains. The database // will then automatically implement the traits. // // Note that one query group can "include" another by listing the // trait for that query group as a supertrait. // ANCHOR:trait #[salsa::query_group(HelloWorldStorage)] trait HelloWorld: salsa::Database { // For each query, we give the name, some input keys (here, we // have one key, `()`) and the output type `Arc`. We can // use attributes to give other configuration: // // - `salsa::input` indicates that this is an "input" to the system, // which must be explicitly set. The `salsa::query_group` method // will autogenerate a `set_input_string` method that can be // used to set the input. #[salsa::input] fn input_string(&self, key: ()) -> Arc; // This is a *derived query*, meaning its value is specified by // a function (see Step 2, below). fn length(&self, key: ()) -> usize; } // ANCHOR_END:trait /////////////////////////////////////////////////////////////////////////// // Step 2. Define the queries. // Define the **function** for the `length` query. This function will // be called whenever the query's value must be recomputed. After it // is called once, its result is typically memoized, unless we think // that one of the inputs may have changed. Its first argument (`db`) // is the "database", which is the type that contains the storage for // all of the queries in the system -- we never know the concrete type // here, we only know the subset of methods we care about (defined by // the `HelloWorld` trait we specified above). fn length(db: &impl HelloWorld, (): ()) -> usize { // Read the input string: let input_string = db.input_string(()); // Return its length: input_string.len() } /////////////////////////////////////////////////////////////////////////// // Step 3. Define the database struct // Define the actual database struct. This struct needs to be // annotated with `#[salsa::database(..)]`. The list `..` will be the // paths leading to the storage structs for each query group that this // database supports. This attribute macro will generate the necessary // impls so that the database implements the corresponding traits as // well (so, here, `DatabaseStruct` will implement the `HelloWorld` // trait). // // The database struct can contain basically anything you need, but it // must have a `runtime` field as shown, and you must implement the // `salsa::Database` trait (as shown below). // ANCHOR:database #[salsa::database(HelloWorldStorage)] #[derive(Default)] struct DatabaseStruct { runtime: salsa::Runtime, } // Tell salsa where to find the runtime in your context. impl salsa::Database for DatabaseStruct { fn salsa_runtime(&self) -> &salsa::Runtime { &self.runtime } fn salsa_runtime_mut(&mut self) -> &mut salsa::Runtime { &mut self.runtime } } // ANCHOR_END:database // This shows how to use a query. fn main() { let mut db = DatabaseStruct::default(); // You cannot access input_string yet, because it does not have a // value. If you do, it will panic. You could create an Option // interface by maintaining a HashSet of inserted keys. // println!("Initially, the length is {}.", db.length(())); db.set_input_string((), Arc::new(format!("Hello, world"))); println!("Now, the length is {}.", db.length(())); }