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Under this design, *all* databases are a `DatabaseImpl<U>`, where the `U` implements `UserData` (you can use `()` if there is none). Code would default to `&dyn salsa::Database` but if you want to give access to the userdata, you can define a custom database trait `MyDatabase: salsa::Databse` so long as you * annotate `MyDatabase` trait definition of impls of `MyDatabase` with `#[salsa::db]` * implement `MyDatabase` for `DatabaseImpl<U>` where `U` is your userdata (this could be a blanket impl, if you don't know the precise userdata type). The `tests/common/mod.rs` shows the pattern.
45 lines
907 B
Rust
45 lines
907 B
Rust
mod common;
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use expect_test::expect;
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use salsa::{Accumulator, Database};
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use test_log::test;
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#[salsa::input]
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struct MyInput {
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count: u32,
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}
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#[salsa::accumulator(no_clone)]
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struct Log(String);
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impl Clone for Log {
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fn clone(&self) -> Self {
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Self(format!("{}.clone()", self.0))
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}
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}
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#[salsa::tracked]
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fn push_logs(db: &dyn salsa::Database, input: MyInput) {
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for i in 0..input.count(db) {
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Log(format!("#{i}")).accumulate(db);
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}
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}
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#[test]
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fn accumulate_custom_clone() {
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salsa::DatabaseImpl::new().attach(|db| {
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let input = MyInput::new(db, 2);
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let logs = push_logs::accumulated::<Log>(db, input);
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expect![[r##"
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[
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Log(
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"#0.clone()",
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),
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Log(
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"#1.clone()",
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),
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]
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"##]]
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.assert_debug_eq(&logs);
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})
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}
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