salsa/tests/is_send_sync.rs
Niko Matsakis daaa78056a switch to new database design
Under this design, *all* databases are a
`DatabaseImpl<U>`, where the `U` implements
`UserData` (you can use `()` if there is none).

Code would default to `&dyn salsa::Database` but
if you want to give access to the userdata, you
can define a custom database trait
`MyDatabase: salsa::Databse` so long as you

* annotate `MyDatabase` trait definition of
  impls of `MyDatabase` with `#[salsa::db]`
* implement `MyDatabase` for `DatabaseImpl<U>`
  where `U` is your userdata (this could be a
  blanket impl, if you don't know the precise
  userdata type).

The `tests/common/mod.rs` shows the pattern.
2024-07-28 12:47:50 +00:00

38 lines
784 B
Rust

//! Test that a setting a field on a `#[salsa::input]`
//! overwrites and returns the old value.
use salsa::Database;
use test_log::test;
#[salsa::input]
struct MyInput {
field: String,
}
#[salsa::tracked]
struct MyTracked<'db> {
field: MyInterned<'db>,
}
#[salsa::interned]
struct MyInterned<'db> {
field: String,
}
#[salsa::tracked]
fn test(db: &dyn Database, input: MyInput) {
let input = is_send_sync(input);
let interned = is_send_sync(MyInterned::new(db, input.field(db).clone()));
let _tracked_struct = is_send_sync(MyTracked::new(db, interned));
}
fn is_send_sync<T: Send + Sync>(t: T) -> T {
t
}
#[test]
fn execute() {
let db = salsa::DatabaseImpl::new();
let input = MyInput::new(&db, "Hello".to_string());
test(&db, input);
}