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Under this design, *all* databases are a `DatabaseImpl<U>`, where the `U` implements `UserData` (you can use `()` if there is none). Code would default to `&dyn salsa::Database` but if you want to give access to the userdata, you can define a custom database trait `MyDatabase: salsa::Databse` so long as you * annotate `MyDatabase` trait definition of impls of `MyDatabase` with `#[salsa::db]` * implement `MyDatabase` for `DatabaseImpl<U>` where `U` is your userdata (this could be a blanket impl, if you don't know the precise userdata type). The `tests/common/mod.rs` shows the pattern.
34 lines
725 B
Rust
34 lines
725 B
Rust
use salsa::{Database as Db, Setter};
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use test_log::test;
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#[salsa::input]
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struct MyInput {
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field: u32,
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}
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#[salsa::tracked]
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struct MyTracked<'db> {
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field: u32,
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}
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#[salsa::tracked]
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fn tracked_fn(db: &dyn Db, input: MyInput) -> MyTracked<'_> {
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MyTracked::new(db, input.field(db) / 2)
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}
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#[test]
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fn execute() {
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let mut db = salsa::DatabaseImpl::new();
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let input1 = MyInput::new(&db, 22);
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let input2 = MyInput::new(&db, 44);
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let _tracked1 = tracked_fn(&db, input1);
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let _tracked2 = tracked_fn(&db, input2);
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// modify the input and change the revision
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input1.set_field(&mut db).to(24);
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let tracked2 = tracked_fn(&db, input2);
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// this should not panic
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tracked2.field(&db);
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}
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