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daaa78056a
Under this design, *all* databases are a `DatabaseImpl<U>`, where the `U` implements `UserData` (you can use `()` if there is none). Code would default to `&dyn salsa::Database` but if you want to give access to the userdata, you can define a custom database trait `MyDatabase: salsa::Databse` so long as you * annotate `MyDatabase` trait definition of impls of `MyDatabase` with `#[salsa::db]` * implement `MyDatabase` for `DatabaseImpl<U>` where `U` is your userdata (this could be a blanket impl, if you don't know the precise userdata type). The `tests/common/mod.rs` shows the pattern.
48 lines
942 B
Rust
48 lines
942 B
Rust
//! Test an id field whose `PartialEq` impl is always true.
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use salsa::{Database, Setter};
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use test_log::test;
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#[salsa::input]
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struct MyInput {
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field: bool,
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}
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#[allow(clippy::derived_hash_with_manual_eq)]
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#[derive(Eq, Hash, Debug, Clone)]
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struct BadEq {
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field: bool,
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}
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impl PartialEq for BadEq {
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fn eq(&self, _other: &Self) -> bool {
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true
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}
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}
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impl From<bool> for BadEq {
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fn from(value: bool) -> Self {
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Self { field: value }
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}
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}
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#[salsa::tracked]
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struct MyTracked<'db> {
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#[id]
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field: BadEq,
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}
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#[salsa::tracked]
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fn the_fn(db: &dyn Database, input: MyInput) {
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let tracked0 = MyTracked::new(db, BadEq::from(input.field(db)));
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assert_eq!(tracked0.field(db).field, input.field(db));
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}
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#[test]
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fn execute() {
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let mut db = salsa::DatabaseImpl::new();
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let input = MyInput::new(&db, true);
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the_fn(&db, input);
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input.set_field(&mut db).to(false);
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the_fn(&db, input);
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}
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