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Under this design, *all* databases are a `DatabaseImpl<U>`, where the `U` implements `UserData` (you can use `()` if there is none). Code would default to `&dyn salsa::Database` but if you want to give access to the userdata, you can define a custom database trait `MyDatabase: salsa::Databse` so long as you * annotate `MyDatabase` trait definition of impls of `MyDatabase` with `#[salsa::db]` * implement `MyDatabase` for `DatabaseImpl<U>` where `U` is your userdata (this could be a blanket impl, if you don't know the precise userdata type). The `tests/common/mod.rs` shows the pattern.
54 lines
1.4 KiB
Rust
54 lines
1.4 KiB
Rust
use codspeed_criterion_compat::{criterion_group, criterion_main, BatchSize, Criterion};
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use salsa::Setter;
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#[salsa::input]
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struct Input {
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field: usize,
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}
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#[salsa::tracked]
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struct Tracked<'db> {
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number: usize,
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}
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#[salsa::tracked(return_ref)]
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fn index<'db>(db: &'db dyn salsa::Database, input: Input) -> Vec<Tracked<'db>> {
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(0..input.field(db)).map(|i| Tracked::new(db, i)).collect()
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}
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#[salsa::tracked]
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fn root(db: &dyn salsa::Database, input: Input) -> usize {
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let index = index(db, input);
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index.len()
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}
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fn many_tracked_structs(criterion: &mut Criterion) {
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criterion.bench_function("many_tracked_structs", |b| {
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b.iter_batched_ref(
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|| {
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let db = salsa::DatabaseImpl::new();
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let input = Input::new(&db, 1_000);
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let input2 = Input::new(&db, 1);
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// prewarm cache
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let _ = root(&db, input);
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let _ = root(&db, input2);
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(db, input, input2)
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},
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|(db, input, input2)| {
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// Make a change, but fetch the result for the other input
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input2.set_field(db).to(2);
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let result = root(db, *input);
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assert_eq!(result, 1_000);
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},
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BatchSize::LargeInput,
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);
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});
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}
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criterion_group!(benches, many_tracked_structs);
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criterion_main!(benches);
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