salsa/examples/hello_world/main.rs
2018-10-05 04:54:51 -04:00

83 lines
2.8 KiB
Rust

use std::sync::Arc;
///////////////////////////////////////////////////////////////////////////
// Step 1. Define the database trait
// Define a **database trait** listing out all the prototypes
// that are defined in this section of the code (in real applications
// you would have many of these). For each query, we just give the
// name of the accessor method (`input_string`) and link that to a
// query type (`InputString`) that will be defined later.
salsa::query_prototype! {
trait HelloWorldDatabase: salsa::Database {
fn input_string() for InputString;
fn length() for Length;
}
}
///////////////////////////////////////////////////////////////////////////
// Step 2. Define the queries.
// Define an **input query**. Like all queries, it is a map from a key
// (of type `()`) to a value (of type `Arc<String>`). All values begin
// as `Default::default` but you can assign them new values.
salsa::query_definition! {
InputString: Map<(), Arc<String>>;
}
// Define a **function query**. It too has a key and value type, but
// it is defined with a function that -- given the key -- computes the
// value. This function is supplied with a context (an `&impl
// HelloWorldDatabase`) that gives access to other queries. The runtime
// will track which queries you use so that we can incrementally
// update memoized results.
salsa::query_definition! {
Length(db: &impl HelloWorldDatabase, _key: ()) -> usize {
// Read the input string:
let input_string = db.input_string().get(());
// Return its length:
input_string.len()
}
}
///////////////////////////////////////////////////////////////////////////
// Step 3. Define the database struct that implements the database trait
// Define the actual database struct. This must contain a salsa
// runtime but can also contain anything else you need.
#[derive(Default)]
struct DatabaseStruct {
runtime: salsa::runtime::Runtime<DatabaseStruct>,
}
// Tell salsa where to find the runtime in your context.
impl salsa::Database for DatabaseStruct {
fn salsa_runtime(&self) -> &salsa::runtime::Runtime<DatabaseStruct> {
&self.runtime
}
}
// Define the full set of queries that your context needs. This would
// in general combine (and implement) all the database traits in
// your application into one place, allocating storage for all of
// them.
salsa::database_storage! {
struct DatabaseStorage for DatabaseStruct {
impl HelloWorldDatabase {
fn input_string() for InputString;
fn length() for Length;
}
}
}
// This shows how to use a query.
fn main() {
let db = DatabaseStruct::default();
println!("Initially, the length is {}.", db.length().get(()));
db.input_string().set((), Arc::new(format!("Hello, world")));
println!("Now, the length is {}.", db.length().get(()));
}