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Under this design, *all* databases are a `DatabaseImpl<U>`, where the `U` implements `UserData` (you can use `()` if there is none). Code would default to `&dyn salsa::Database` but if you want to give access to the userdata, you can define a custom database trait `MyDatabase: salsa::Databse` so long as you * annotate `MyDatabase` trait definition of impls of `MyDatabase` with `#[salsa::db]` * implement `MyDatabase` for `DatabaseImpl<U>` where `U` is your userdata (this could be a blanket impl, if you don't know the precise userdata type). The `tests/common/mod.rs` shows the pattern.
24 lines
339 B
Rust
24 lines
339 B
Rust
//! Test that tracked structs with lifetimes not named `'db`
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//! compile successfully.
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mod common;
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use test_log::test;
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#[salsa::input]
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struct MyInput {
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field: u32,
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}
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#[salsa::tracked]
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struct MyTracked1<'db1> {
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field: MyTracked2<'db1>,
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}
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#[salsa::tracked]
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struct MyTracked2<'db2> {
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field: u32,
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}
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#[test]
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fn create_db() {}
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