zed/crates/collab_ui/src/incoming_call_notification.rs

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Rust
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use call::ActiveCall;
use client::{incoming_call::IncomingCall, UserStore};
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use futures::StreamExt;
use gpui::{
elements::*,
geometry::{rect::RectF, vector::vec2f},
impl_internal_actions, Entity, ModelHandle, MouseButton, MutableAppContext, RenderContext,
View, ViewContext, WindowBounds, WindowKind, WindowOptions,
};
use settings::Settings;
use util::ResultExt;
impl_internal_actions!(incoming_call_notification, [RespondToCall]);
pub fn init(user_store: ModelHandle<UserStore>, cx: &mut MutableAppContext) {
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cx.add_action(IncomingCallNotification::respond_to_call);
let mut incoming_call = user_store.read(cx).incoming_call();
cx.spawn(|mut cx| async move {
let mut notification_window = None;
while let Some(incoming_call) = incoming_call.next().await {
if let Some(window_id) = notification_window.take() {
cx.remove_window(window_id);
}
if let Some(incoming_call) = incoming_call {
let (window_id, _) = cx.add_window(
WindowOptions {
bounds: WindowBounds::Fixed(RectF::new(vec2f(0., 0.), vec2f(300., 400.))),
titlebar: None,
center: true,
kind: WindowKind::PopUp,
is_movable: false,
},
|_| IncomingCallNotification::new(incoming_call, user_store.clone()),
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);
notification_window = Some(window_id);
}
}
})
.detach();
}
#[derive(Clone, PartialEq)]
struct RespondToCall {
accept: bool,
}
pub struct IncomingCallNotification {
call: IncomingCall,
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user_store: ModelHandle<UserStore>,
}
impl IncomingCallNotification {
pub fn new(call: IncomingCall, user_store: ModelHandle<UserStore>) -> Self {
Self { call, user_store }
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}
fn respond_to_call(&mut self, action: &RespondToCall, cx: &mut ViewContext<Self>) {
if action.accept {
ActiveCall::global(cx)
.update(cx, |active_call, cx| active_call.join(&self.call, cx))
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.detach_and_log_err(cx);
} else {
self.user_store
.update(cx, |user_store, _| user_store.decline_call().log_err());
}
let window_id = cx.window_id();
cx.remove_window(window_id);
}
fn render_caller(&self, cx: &mut RenderContext<Self>) -> ElementBox {
let theme = &cx.global::<Settings>().theme.contacts_panel;
Flex::row()
.with_children(
self.call
.caller
.avatar
.clone()
.map(|avatar| Image::new(avatar).with_style(theme.contact_avatar).boxed()),
)
.with_child(
Label::new(
self.call.caller.github_login.clone(),
theme.contact_username.text.clone(),
)
.boxed(),
)
.boxed()
}
fn render_buttons(&self, cx: &mut RenderContext<Self>) -> ElementBox {
enum Accept {}
enum Decline {}
Flex::row()
.with_child(
MouseEventHandler::<Accept>::new(0, cx, |_, cx| {
let theme = &cx.global::<Settings>().theme.contacts_panel;
Label::new("Accept".to_string(), theme.contact_username.text.clone()).boxed()
})
.on_click(MouseButton::Left, |_, cx| {
cx.dispatch_action(RespondToCall { accept: true });
})
.boxed(),
)
.with_child(
MouseEventHandler::<Decline>::new(0, cx, |_, cx| {
let theme = &cx.global::<Settings>().theme.contacts_panel;
Label::new("Decline".to_string(), theme.contact_username.text.clone()).boxed()
})
.on_click(MouseButton::Left, |_, cx| {
cx.dispatch_action(RespondToCall { accept: false });
})
.boxed(),
)
.boxed()
}
}
impl Entity for IncomingCallNotification {
type Event = ();
}
impl View for IncomingCallNotification {
fn ui_name() -> &'static str {
"IncomingCallNotification"
}
fn render(&mut self, cx: &mut RenderContext<Self>) -> gpui::ElementBox {
Flex::column()
.with_child(self.render_caller(cx))
.with_child(self.render_buttons(cx))
.boxed()
}
}