Hold a WeakViewHandle in BufferElement

Otherwise, the element never goes away because the view never goes away because the element is holding a strong reference.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
Nathan Sobo 2021-05-06 15:13:01 -06:00
parent 7717700b2c
commit 008f2b905b
2 changed files with 22 additions and 16 deletions

View file

@ -9,7 +9,7 @@ use gpui::{
json::{self, ToJson},
text_layout::{self, TextLayoutCache},
AfterLayoutContext, AppContext, Border, Element, Event, EventContext, FontCache, LayoutContext,
PaintContext, Quad, Scene, SizeConstraint, ViewHandle,
PaintContext, Quad, Scene, SizeConstraint, WeakViewHandle,
};
use json::json;
use smallvec::SmallVec;
@ -20,14 +20,18 @@ use std::{
};
pub struct BufferElement {
view: ViewHandle<BufferView>,
view: WeakViewHandle<BufferView>,
}
impl BufferElement {
pub fn new(view: ViewHandle<BufferView>) -> Self {
pub fn new(view: WeakViewHandle<BufferView>) -> Self {
Self { view }
}
fn view<'a>(&self, ctx: &'a AppContext) -> &'a BufferView {
self.view.upgrade(ctx).unwrap().read(ctx)
}
fn mouse_down(
&self,
position: Vector2F,
@ -37,7 +41,7 @@ impl BufferElement {
ctx: &mut EventContext,
) -> bool {
if paint.text_bounds.contains_point(position) {
let view = self.view.read(ctx.app);
let view = self.view(ctx.app);
let position =
paint.point_for_position(view, layout, position, ctx.font_cache, ctx.app);
ctx.dispatch_action("buffer:select", SelectAction::Begin { position, add: cmd });
@ -48,7 +52,7 @@ impl BufferElement {
}
fn mouse_up(&self, _position: Vector2F, ctx: &mut EventContext) -> bool {
if self.view.read(ctx.app).is_selecting() {
if self.view(ctx.app).is_selecting() {
ctx.dispatch_action("buffer:select", SelectAction::End);
true
} else {
@ -63,7 +67,7 @@ impl BufferElement {
paint: &mut PaintState,
ctx: &mut EventContext,
) -> bool {
let view = self.view.read(ctx.app);
let view = self.view(ctx.app);
if view.is_selecting() {
let rect = paint.text_bounds;
@ -116,7 +120,9 @@ impl BufferElement {
}
fn key_down(&self, chars: &str, ctx: &mut EventContext) -> bool {
if self.view.is_focused(ctx.app) {
let view = self.view.upgrade(ctx.app).unwrap();
if view.is_focused(ctx.app) {
if chars.is_empty() {
false
} else {
@ -145,7 +151,7 @@ impl BufferElement {
return false;
}
let view = self.view.read(ctx.app);
let view = self.view(ctx.app);
let font_cache = &ctx.font_cache;
let layout_cache = &ctx.text_layout_cache;
let max_glyph_width = view.em_width(font_cache);
@ -167,7 +173,7 @@ impl BufferElement {
}
fn paint_gutter(&mut self, rect: RectF, layout: &LayoutState, ctx: &mut PaintContext) {
let view = self.view.read(ctx.app);
let view = self.view(ctx.app);
let line_height = view.line_height(ctx.font_cache);
let scroll_top = view.scroll_position().y() * line_height;
@ -197,7 +203,7 @@ impl BufferElement {
}
fn paint_text(&mut self, bounds: RectF, layout: &LayoutState, ctx: &mut PaintContext) {
let view = self.view.read(ctx.app);
let view = self.view(ctx.app);
let line_height = view.line_height(ctx.font_cache);
let descent = view.font_descent(ctx.font_cache);
let start_row = view.scroll_position().y() as u32;
@ -313,14 +319,14 @@ impl Element for BufferElement {
let app = ctx.app;
let mut size = constraint.max;
if size.y().is_infinite() {
let view = self.view.read(app);
let view = self.view(app);
size.set_y((view.max_point(app).row() + 1) as f32 * view.line_height(ctx.font_cache));
}
if size.x().is_infinite() {
unimplemented!("we don't yet handle an infinite width constraint on buffer elements");
}
let view = self.view.read(app);
let view = self.view(app);
let font_cache = &ctx.font_cache;
let layout_cache = &ctx.text_layout_cache;
let line_height = view.line_height(font_cache);
@ -404,7 +410,7 @@ impl Element for BufferElement {
if let Some(layout) = layout {
let app = ctx.app.as_ref();
let view = self.view.read(app);
let view = self.view(app);
view.clamp_scroll_left(
layout
.scroll_max(view, ctx.font_cache, ctx.text_layout_cache, app)
@ -437,7 +443,7 @@ impl Element for BufferElement {
layout.text_size,
);
if self.view.read(ctx.app).is_gutter_visible() {
if self.view(ctx.app).is_gutter_visible() {
self.paint_gutter(gutter_bounds, layout, ctx);
}
self.paint_text(text_bounds, layout, ctx);

View file

@ -2161,8 +2161,8 @@ impl Entity for BufferView {
}
impl View for BufferView {
fn render<'a>(&self, app: &AppContext) -> ElementBox {
BufferElement::new(self.handle.upgrade(app).unwrap()).boxed()
fn render<'a>(&self, _: &AppContext) -> ElementBox {
BufferElement::new(self.handle.clone()).boxed()
}
fn ui_name() -> &'static str {