diff --git a/zed/src/editor/buffer_element.rs b/zed/src/editor/buffer_element.rs index 8de9c437c6..1495f9398f 100644 --- a/zed/src/editor/buffer_element.rs +++ b/zed/src/editor/buffer_element.rs @@ -606,60 +606,76 @@ impl Selection { let corner_radius = 0.25 * self.line_height; let first_line = lines.first().unwrap(); let last_line = lines.last().unwrap(); - let corner = vec2f(first_line.end_x, start_y); - let radius_x = vec2f(corner_radius, 0.); - let radius_y = vec2f(0., corner_radius); - path.reset(corner - radius_x); - path.curve_to(corner + radius_y, corner); + let first_top_left = vec2f(first_line.start_x, start_y); + let first_top_right = vec2f(first_line.end_x, start_y); + + let curve_height = vec2f(0., corner_radius); + let curve_width = |start_x: f32, end_x: f32| { + let max = (end_x - start_x) / 2.; + let width = if max < corner_radius { + max + } else { + corner_radius + }; + + vec2f(width, 0.) + }; + + let top_curve_width = curve_width(first_line.start_x, first_line.end_x); + path.reset(first_top_right - top_curve_width); + path.curve_to(first_top_right + curve_height, first_top_right); let mut iter = lines.iter().enumerate().peekable(); while let Some((ix, line)) = iter.next() { - let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height); + let bottom_right = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height); if let Some((_, next_line)) = iter.peek() { - let next_corner = vec2f(next_line.end_x, corner.y()); + let next_top_right = vec2f(next_line.end_x, bottom_right.y()); - match next_corner.x().partial_cmp(&corner.x()).unwrap() { + match next_top_right.x().partial_cmp(&bottom_right.x()).unwrap() { Ordering::Equal => { - path.line_to(corner); + path.line_to(bottom_right); } Ordering::Less => { - path.line_to(corner - radius_y); - path.curve_to(corner - radius_x, corner); - path.line_to(next_corner + radius_x); - path.curve_to(next_corner + radius_y, next_corner); + let curve_width = curve_width(next_top_right.x(), bottom_right.x()); + path.line_to(bottom_right - curve_height); + path.curve_to(bottom_right - curve_width, bottom_right); + path.line_to(next_top_right + curve_width); + path.curve_to(next_top_right + curve_height, next_top_right); } Ordering::Greater => { - path.line_to(corner - radius_y); - path.curve_to(corner + radius_x, corner); - path.line_to(next_corner - radius_x); - path.curve_to(next_corner + radius_y, next_corner); + let curve_width = curve_width(bottom_right.x(), next_top_right.x()); + path.line_to(bottom_right - curve_height); + path.curve_to(bottom_right + curve_width, bottom_right); + path.line_to(next_top_right - curve_width); + path.curve_to(next_top_right + curve_height, next_top_right); } } } else { - path.line_to(corner - radius_y); - path.curve_to(corner - radius_x, corner); + let curve_width = curve_width(line.start_x, line.end_x); + path.line_to(bottom_right - curve_height); + path.curve_to(bottom_right - curve_width, bottom_right); - let corner = vec2f(line.start_x, corner.y()); - path.line_to(corner + radius_x); - path.curve_to(corner - radius_y, corner); + let bottom_left = vec2f(line.start_x, bottom_right.y()); + path.line_to(bottom_left + curve_width); + path.curve_to(bottom_left - curve_height, bottom_left); } } if first_line.start_x > last_line.start_x { - let corner = vec2f(last_line.start_x, start_y + self.line_height); - path.line_to(corner + radius_y); - path.curve_to(corner + radius_x, corner); - let corner = vec2f(first_line.start_x, corner.y()); - path.line_to(corner - radius_x); - path.curve_to(corner - radius_y, corner); + let curve_width = curve_width(last_line.start_x, first_line.start_x); + let second_top_left = vec2f(last_line.start_x, start_y + self.line_height); + path.line_to(second_top_left + curve_height); + path.curve_to(second_top_left + curve_width, second_top_left); + let first_bottom_left = vec2f(first_line.start_x, second_top_left.y()); + path.line_to(first_bottom_left - curve_width); + path.curve_to(first_bottom_left - curve_height, first_bottom_left); } - let corner = vec2f(first_line.start_x, start_y); - path.line_to(corner + radius_y); - path.curve_to(corner + radius_x, corner); - path.line_to(vec2f(first_line.end_x, start_y) - radius_x); + path.line_to(first_top_left + curve_height); + path.curve_to(first_top_left + top_curve_width, first_top_left); + path.line_to(first_top_right - top_curve_width); scene.push_path(path.build(ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8())); }