Fix the terminal icon button to only be active when a terminal is focused

This commit is contained in:
Mikayla Maki 2023-03-10 15:54:42 -08:00
parent 09d306df85
commit 11d8394af2

View file

@ -11,7 +11,6 @@ pub struct TerminalButton {
workspace: WeakViewHandle<Workspace>,
}
// TODO: Rename this to `DeployTerminalButton`
impl TerminalButton {
pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
// When terminal moves, redraw so that the icon and toggle status matches.
@ -39,6 +38,13 @@ impl View for TerminalButton {
return Empty::new().boxed();
}
let focused_view = cx.focused_view_id(cx.window_id());
// FIXME: Don't hardcode "Terminal" in here
let active = focused_view
.map(|view| cx.view_ui_name(cx.window_id(), view) == Some("Terminal"))
.unwrap_or(false);
// let workspace = workspace.unwrap();
let theme = cx.global::<Settings>().theme.clone();
@ -50,7 +56,7 @@ impl View for TerminalButton {
.status_bar
.sidebar_buttons
.item
.style_for(state, true);
.style_for(state, active);
Svg::new("icons/terminal_12.svg")
.with_color(style.icon_color)
@ -63,14 +69,10 @@ impl View for TerminalButton {
}
})
.with_cursor_style(CursorStyle::PointingHand)
.on_up(MouseButton::Left, move |_, _| {
// TODO: Do we need this stuff?
// let dock_pane = workspace.read(cx.app).dock_pane();
// let drop_index = dock_pane.read(cx.app).items_len() + 1;
// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
})
.on_click(MouseButton::Left, |_, cx| {
cx.dispatch_action(FocusDock);
.on_click(MouseButton::Left, move |_, cx| {
if !active {
cx.dispatch_action(FocusDock);
}
})
.with_tooltip::<Self, _>(
0,
@ -84,5 +86,7 @@ impl View for TerminalButton {
}
impl StatusItemView for TerminalButton {
fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, _: &mut ViewContext<Self>) {}
fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, cx: &mut ViewContext<Self>) {
cx.notify();
}
}