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Finished long-lock style rendering. Need to dynamically adjust the notification rate to handle high throughput scenarios
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1 changed files with 6 additions and 5 deletions
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@ -345,11 +345,14 @@ impl TerminalBuilder {
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})
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}
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//TODO: Adaptive framerate mechanism for high throughput times?
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//Probably nescessary...
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pub fn subscribe(mut self, cx: &mut ModelContext<Terminal>) -> Terminal {
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cx.spawn_weak(|this, mut cx| async move {
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'outer: loop {
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//TODO: Pending GPUI updates, sync this to some higher, smarter system.
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let delay = cx.background().timer(Duration::from_secs_f32(1.0 / 60.));
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let delay = cx.background().timer(Duration::from_secs_f32(1.0 / 30.));
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let mut events = vec![];
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@ -365,8 +368,9 @@ impl TerminalBuilder {
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}
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match this.upgrade(&cx) {
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Some(this) => {
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this.update(&mut cx, |this, _cx| {
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this.update(&mut cx, |this, cx| {
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this.push_events(events);
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cx.notify();
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});
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}
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None => break 'outer,
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@ -402,7 +406,6 @@ impl Terminal {
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term: &mut Term<ZedListener>,
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cx: &mut ModelContext<Self>,
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) {
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dbg!(event);
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// TODO: Handle is_self_focused in subscription on terminal view
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match event {
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InternalEvent::TermEvent(term_event) => match term_event {
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@ -463,7 +466,6 @@ impl Terminal {
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term.clear_screen(ClearMode::Saved);
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}
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InternalEvent::Keystroke(keystroke) => {
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println!("Trying keystroke: {}", keystroke);
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let esc = to_esc_str(keystroke, term.mode());
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if let Some(esc) = esc {
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self.notify_pty(esc);
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@ -537,7 +539,6 @@ impl Terminal {
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where
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F: FnOnce(RenderableContent, char) -> T,
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{
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println!("RENDER LOCK!");
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let m = self.term.clone(); //Arc clone
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let mut term = m.lock();
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