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Add hover action and style context menu
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parent
0ed8a42bb4
commit
24ad60a651
2 changed files with 48 additions and 20 deletions
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@ -80,6 +80,15 @@ pub struct Scroll(pub Vector2F);
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#[derive(Clone, PartialEq)]
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pub struct Select(pub SelectPhase);
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#[derive(Clone)]
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pub struct ShowHover(DisplayPoint);
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#[derive(Clone)]
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pub struct Hover {
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point: DisplayPoint,
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overshoot: DisplayPoint,
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}
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#[derive(Clone, Deserialize, PartialEq)]
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pub struct Input(pub String);
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@ -191,7 +200,6 @@ actions!(
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UnfoldLines,
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FoldSelectedRanges,
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ShowCompletions,
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ShowHover,
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OpenExcerpts,
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RestartLanguageServer,
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]
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@ -210,7 +218,7 @@ impl_actions!(
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]
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);
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impl_internal_actions!(editor, [Scroll, Select, GoToDefinitionAt]);
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impl_internal_actions!(editor, [Scroll, Select, Hover, ShowHover, GoToDefinitionAt]);
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enum DocumentHighlightRead {}
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enum DocumentHighlightWrite {}
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@ -297,6 +305,8 @@ pub fn init(cx: &mut MutableAppContext) {
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cx.add_action(Editor::fold_selected_ranges);
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cx.add_action(Editor::show_completions);
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cx.add_action(Editor::toggle_code_actions);
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cx.add_action(Editor::hover);
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cx.add_action(Editor::show_hover);
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cx.add_action(Editor::open_excerpts);
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cx.add_action(Editor::restart_language_server);
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cx.add_async_action(Editor::confirm_completion);
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@ -855,16 +865,19 @@ impl CodeActionsMenu {
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#[derive(Clone)]
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struct HoverPopover {
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pub point: DisplayPoint,
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pub text: String,
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pub runs: Vec<(Range<usize>, HighlightStyle)>,
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}
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impl HoverPopover {
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fn render(&self, style: EditorStyle) -> ElementBox {
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let container_style = style.autocomplete.container;
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Text::new(self.text.clone(), style.text.clone())
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.with_soft_wrap(false)
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.with_highlights(self.runs.clone())
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.contained()
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.with_style(container_style)
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.boxed()
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}
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}
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@ -1026,6 +1039,7 @@ impl Editor {
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next_completion_id: 0,
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available_code_actions: Default::default(),
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code_actions_task: Default::default(),
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hover_task: Default::default(),
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document_highlights_task: Default::default(),
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pending_rename: Default::default(),
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searchable: true,
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@ -2408,7 +2422,13 @@ impl Editor {
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}))
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}
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fn show_hover(&mut self, _: &ShowHover, cx: &mut ViewContext<Self>) {
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fn hover(&mut self, action: &Hover, cx: &mut ViewContext<Self>) {
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if action.overshoot.is_zero() {
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self.show_hover(&ShowHover(action.point), cx);
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}
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}
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fn show_hover(&mut self, action: &ShowHover, cx: &mut ViewContext<Self>) {
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if self.pending_rename.is_some() {
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return;
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}
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@ -2419,18 +2439,9 @@ impl Editor {
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return;
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};
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let position = self.selections.newest_anchor().head();
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let (buffer, buffer_position) = if let Some(output) = self
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.buffer
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.read(cx)
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.text_anchor_for_position(position.clone(), cx)
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{
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output
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} else {
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return;
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};
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let hover = HoverPopover {
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// TODO: beginning of symbol based on range
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point: action.0,
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text: "Test hover information".to_string(),
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runs: Vec::new(),
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};
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@ -5,7 +5,7 @@ use super::{
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};
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use crate::{
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display_map::{DisplaySnapshot, TransformBlock},
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EditorStyle, GoToDefinition,
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EditorStyle, GoToDefinition, Hover,
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};
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use clock::ReplicaId;
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use collections::{BTreeMap, HashMap};
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@ -126,7 +126,7 @@ impl EditorElement {
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} else if shift && alt {
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cx.dispatch_action(Select(SelectPhase::BeginColumnar {
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position,
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overshoot,
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overshoot: overshoot.column(),
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}));
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} else if shift {
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cx.dispatch_action(Select(SelectPhase::Extend {
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@ -195,7 +195,7 @@ impl EditorElement {
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cx.dispatch_action(Select(SelectPhase::Update {
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position,
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overshoot,
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overshoot: overshoot.column(),
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scroll_position: (snapshot.scroll_position() + scroll_delta)
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.clamp(Vector2F::zero(), layout.scroll_max),
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}));
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@ -1251,6 +1251,16 @@ impl Element for EditorElement {
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precise,
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} => self.scroll(*position, *delta, *precise, layout, paint, cx),
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Event::KeyDown { input, .. } => self.key_down(input.as_deref(), cx),
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Event::MouseMoved { position, .. } => {
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if paint.text_bounds.contains_point(*position) {
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let (point, overshoot) =
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paint.point_for_position(&self.snapshot(cx), layout, *position);
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cx.dispatch_action(Hover { point, overshoot });
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true
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} else {
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false
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}
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}
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_ => false,
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}
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}
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@ -1329,16 +1339,20 @@ pub struct PaintState {
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}
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impl PaintState {
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/// Returns two display points. The first is the nearest valid
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/// position in the current buffer and the second is the distance to the
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/// nearest valid position if there was overshoot.
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fn point_for_position(
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&self,
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snapshot: &EditorSnapshot,
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layout: &LayoutState,
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position: Vector2F,
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) -> (DisplayPoint, u32) {
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) -> (DisplayPoint, DisplayPoint) {
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let scroll_position = snapshot.scroll_position();
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let position = position - self.text_bounds.origin();
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let y = position.y().max(0.0).min(layout.size.y());
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let row = ((y / layout.line_height) + scroll_position.y()) as u32;
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let row_overshoot = row.saturating_sub(snapshot.max_point().row());
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let row = cmp::min(row, snapshot.max_point().row());
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let line = &layout.line_layouts[(row - scroll_position.y() as u32) as usize];
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let x = position.x() + (scroll_position.x() * layout.em_width);
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@ -1350,9 +1364,12 @@ impl PaintState {
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} else {
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0
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};
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let overshoot = (0f32.max(x - line.width()) / layout.em_advance) as u32;
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let column_overshoot = (0f32.max(x - line.width()) / layout.em_advance) as u32;
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(DisplayPoint::new(row, column), overshoot)
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(
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DisplayPoint::new(row, column),
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DisplayPoint::new(row_overshoot, column_overshoot),
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)
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}
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}
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