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https://github.com/zed-industries/zed.git
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task_ui: Move status indicator into tab bar of terminal panel (#10846)
I'm not a huge fan of this change (& I expect the placement to change). The plan is to have the button in a toolbar of terminal panel, but I'm not sure if occupying a whole line of vertical space for a single button is worth it; I suppose we might want to put more of tasks ui inside of that toolbar. Release Notes: - Removed task status indicator and added "Spawn task" action to terminal panel context menu.
This commit is contained in:
parent
bcbf2f2fd3
commit
2ee257a562
9 changed files with 46 additions and 120 deletions
2
Cargo.lock
generated
2
Cargo.lock
generated
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@ -9765,7 +9765,6 @@ dependencies = [
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"serde_json",
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"settings",
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"task",
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"terminal",
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"tree-sitter-rust",
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"tree-sitter-typescript",
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"ui",
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@ -9863,6 +9862,7 @@ dependencies = [
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"shellexpand",
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"smol",
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"task",
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"tasks_ui",
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"terminal",
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"theme",
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"ui",
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@ -22,7 +22,6 @@ serde.workspace = true
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settings.workspace = true
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ui.workspace = true
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util.workspace = true
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terminal.workspace = true
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workspace.workspace = true
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language.workspace = true
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@ -8,7 +8,7 @@ use anyhow::Context;
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use editor::Editor;
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use gpui::{AppContext, ViewContext, WindowContext};
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use language::{BasicContextProvider, ContextProvider, Language};
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use modal::{Spawn, TasksModal};
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use modal::TasksModal;
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use project::{Location, TaskSourceKind, WorktreeId};
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use task::{ResolvedTask, TaskContext, TaskTemplate, TaskVariables};
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use util::ResultExt;
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@ -16,9 +16,8 @@ use workspace::Workspace;
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mod modal;
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mod settings;
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mod status_indicator;
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pub use status_indicator::TaskStatusIndicator;
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pub use modal::Spawn;
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pub fn init(cx: &mut AppContext) {
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settings::TaskSettings::register(cx);
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@ -31,10 +31,11 @@ pub struct Spawn {
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}
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impl Spawn {
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pub(crate) fn modal() -> Self {
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pub fn modal() -> Self {
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Self { task_name: None }
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}
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}
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/// Rerun last task
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#[derive(PartialEq, Clone, Deserialize, Default)]
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pub struct Rerun {
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@ -1,98 +0,0 @@
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use gpui::{IntoElement, Render, View, WeakView};
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use settings::Settings;
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use ui::{
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div, ButtonCommon, Clickable, Color, FluentBuilder, IconButton, IconName, Tooltip,
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VisualContext, WindowContext,
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};
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use workspace::{item::ItemHandle, StatusItemView, Workspace};
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use crate::{modal::Spawn, settings::TaskSettings};
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enum TaskStatus {
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Failed,
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Running,
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Succeeded,
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}
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/// A status bar icon that surfaces the status of running tasks.
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/// It has a different color depending on the state of running tasks:
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/// - red if any open task tab failed
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/// - else, yellow if any open task tab is still running
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/// - else, green if there tasks tabs open, and they have all succeeded
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/// - else, no indicator if there are no open task tabs
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pub struct TaskStatusIndicator {
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workspace: WeakView<Workspace>,
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}
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impl TaskStatusIndicator {
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pub fn new(workspace: WeakView<Workspace>, cx: &mut WindowContext) -> View<Self> {
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cx.new_view(|_| Self { workspace })
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}
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fn current_status(&self, cx: &mut WindowContext) -> Option<TaskStatus> {
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self.workspace
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.update(cx, |this, cx| {
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let mut status = None;
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let project = this.project().read(cx);
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for handle in project.local_terminal_handles() {
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let Some(handle) = handle.upgrade() else {
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continue;
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};
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let handle = handle.read(cx);
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let task_state = handle.task();
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if let Some(state) = task_state {
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match state.status {
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terminal::TaskStatus::Running => {
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let _ = status.insert(TaskStatus::Running);
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}
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terminal::TaskStatus::Completed { success } => {
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if !success {
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let _ = status.insert(TaskStatus::Failed);
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return status;
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}
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status.get_or_insert(TaskStatus::Succeeded);
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}
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_ => {}
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};
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}
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}
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status
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})
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.ok()
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.flatten()
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}
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}
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impl Render for TaskStatusIndicator {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
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if !TaskSettings::get_global(cx).show_status_indicator {
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return div().into_any_element();
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}
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let current_status = self.current_status(cx);
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let color = current_status.map(|status| match status {
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TaskStatus::Failed => Color::Error,
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TaskStatus::Running => Color::Warning,
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TaskStatus::Succeeded => Color::Success,
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});
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IconButton::new("tasks-activity-indicator", IconName::Play)
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.when_some(color, |this, color| this.icon_color(color))
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.on_click(cx.listener(|this, _, cx| {
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this.workspace
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.update(cx, |this, cx| {
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crate::spawn_task_or_modal(this, &Spawn::modal(), cx)
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})
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.ok();
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}))
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.tooltip(|cx| Tooltip::for_action("Spawn tasks", &Spawn { task_name: None }, cx))
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.into_any_element()
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}
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}
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impl StatusItemView for TaskStatusIndicator {
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fn set_active_pane_item(
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&mut self,
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_: Option<&dyn ItemHandle>,
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_: &mut ui::prelude::ViewContext<Self>,
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) {
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}
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}
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@ -24,6 +24,7 @@ itertools.workspace = true
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language.workspace = true
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project.workspace = true
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task.workspace = true
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tasks_ui.workspace = true
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search.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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@ -5,9 +5,9 @@ use collections::{HashMap, HashSet};
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use db::kvp::KEY_VALUE_STORE;
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use futures::future::join_all;
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use gpui::{
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actions, Action, AppContext, AsyncWindowContext, Entity, EventEmitter, ExternalPaths,
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FocusHandle, FocusableView, IntoElement, ParentElement, Pixels, Render, Styled, Subscription,
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Task, View, ViewContext, VisualContext, WeakView, WindowContext,
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actions, Action, AppContext, AsyncWindowContext, DismissEvent, Entity, EventEmitter,
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ExternalPaths, FocusHandle, FocusableView, IntoElement, ParentElement, Pixels, Render, Styled,
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Subscription, Task, View, ViewContext, VisualContext, WeakView, WindowContext,
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};
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use itertools::Itertools;
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use project::{Fs, ProjectEntryId};
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@ -16,7 +16,10 @@ use serde::{Deserialize, Serialize};
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use settings::Settings;
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use task::{RevealStrategy, SpawnInTerminal, TaskId};
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use terminal::terminal_settings::{Shell, TerminalDockPosition, TerminalSettings};
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use ui::{h_flex, ButtonCommon, Clickable, IconButton, IconSize, Selectable, Tooltip};
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use ui::{
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h_flex, ButtonCommon, Clickable, ContextMenu, FluentBuilder, IconButton, IconSize, Selectable,
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Tooltip,
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};
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use util::{ResultExt, TryFutureExt};
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use workspace::{
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dock::{DockPosition, Panel, PanelEvent},
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@ -59,7 +62,6 @@ pub struct TerminalPanel {
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impl TerminalPanel {
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fn new(workspace: &Workspace, cx: &mut ViewContext<Self>) -> Self {
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let terminal_panel = cx.view().downgrade();
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let pane = cx.new_view(|cx| {
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let mut pane = Pane::new(
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workspace.weak_handle(),
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@ -73,19 +75,43 @@ impl TerminalPanel {
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pane.set_can_navigate(false, cx);
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pane.display_nav_history_buttons(None);
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pane.set_render_tab_bar_buttons(cx, move |pane, cx| {
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let terminal_panel = terminal_panel.clone();
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h_flex()
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.gap_2()
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.child(
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IconButton::new("plus", IconName::Plus)
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.icon_size(IconSize::Small)
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.on_click(move |_, cx| {
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terminal_panel
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.update(cx, |panel, cx| panel.add_terminal(None, None, cx))
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.log_err();
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})
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.tooltip(|cx| Tooltip::text("New Terminal", cx)),
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.on_click(cx.listener(|pane, _, cx| {
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let focus_handle = pane.focus_handle(cx);
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let menu = ContextMenu::build(cx, |menu, _| {
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menu.action(
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"New Terminal",
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workspace::NewTerminal.boxed_clone(),
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)
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.entry(
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"Spawn task",
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Some(tasks_ui::Spawn::modal().boxed_clone()),
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move |cx| {
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// We want the focus to go back to terminal panel once task modal is dismissed,
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// hence we focus that first. Otherwise, we'd end up without a focused element, as
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// context menu will be gone the moment we spawn the modal.
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cx.focus(&focus_handle);
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cx.dispatch_action(
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tasks_ui::Spawn::modal().boxed_clone(),
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);
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},
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)
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});
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cx.subscribe(&menu, |pane, _, _: &DismissEvent, _| {
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pane.new_item_menu = None;
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})
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.detach();
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pane.new_item_menu = Some(menu);
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}))
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.tooltip(|cx| Tooltip::text("New...", cx)),
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)
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.when_some(pane.new_item_menu.as_ref(), |el, new_item_menu| {
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el.child(Pane::render_menu_overlay(new_item_menu))
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})
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.child({
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let zoomed = pane.is_zoomed();
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IconButton::new("toggle_zoom", IconName::Maximize)
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@ -193,7 +193,7 @@ pub struct Pane {
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last_focus_handle_by_item: HashMap<EntityId, WeakFocusHandle>,
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nav_history: NavHistory,
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toolbar: View<Toolbar>,
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new_item_menu: Option<View<ContextMenu>>,
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pub new_item_menu: Option<View<ContextMenu>>,
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split_item_menu: Option<View<ContextMenu>>,
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// tab_context_menu: View<ContextMenu>,
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pub(crate) workspace: WeakView<Workspace>,
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@ -1747,7 +1747,7 @@ impl Pane {
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)
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}
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fn render_menu_overlay(menu: &View<ContextMenu>) -> Div {
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pub fn render_menu_overlay(menu: &View<ContextMenu>) -> Div {
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div().absolute().bottom_0().right_0().size_0().child(
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deferred(
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anchored()
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@ -131,7 +131,6 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
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cx.new_view(|cx| diagnostics::items::DiagnosticIndicator::new(workspace, cx));
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let activity_indicator =
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activity_indicator::ActivityIndicator::new(workspace, app_state.languages.clone(), cx);
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let tasks_indicator = tasks_ui::TaskStatusIndicator::new(workspace.weak_handle(), cx);
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let active_buffer_language =
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cx.new_view(|_| language_selector::ActiveBufferLanguage::new(workspace));
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let vim_mode_indicator = cx.new_view(|cx| vim::ModeIndicator::new(cx));
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@ -141,7 +140,6 @@ pub fn initialize_workspace(app_state: Arc<AppState>, cx: &mut AppContext) {
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status_bar.add_left_item(diagnostic_summary, cx);
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status_bar.add_left_item(activity_indicator, cx);
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status_bar.add_right_item(copilot, cx);
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status_bar.add_right_item(tasks_indicator, cx);
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status_bar.add_right_item(active_buffer_language, cx);
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status_bar.add_right_item(vim_mode_indicator, cx);
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status_bar.add_right_item(cursor_position, cx);
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