From 33ebfc3f101b182443636d54baf1f0bf16466c42 Mon Sep 17 00:00:00 2001 From: Antonio Scandurra Date: Tue, 25 Oct 2022 12:18:23 +0200 Subject: [PATCH] Rename `depth` to `height` when referring to stacking contexts --- crates/gpui/src/presenter.rs | 16 ++++++++-------- crates/gpui/src/scene.rs | 14 +++++++------- 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/crates/gpui/src/presenter.rs b/crates/gpui/src/presenter.rs index b0a8d37301..7628edee03 100644 --- a/crates/gpui/src/presenter.rs +++ b/crates/gpui/src/presenter.rs @@ -360,14 +360,14 @@ impl Presenter { for mut mouse_event in mouse_events { let mut valid_regions = Vec::new(); - // GPUI elements are arranged by depth but sibling elements can register overlapping + // GPUI elements are arranged by height but sibling elements can register overlapping // mouse regions. As such, hover events are only fired on overlapping elements which - // are at the same depth as the topmost element which overlaps with the mouse. + // are at the same height as the topmost element which overlaps with the mouse. match &mouse_event { MouseEvent::Hover(_) => { - let mut top_most_depth = None; + let mut top_most_height = None; let mouse_position = self.mouse_position.clone(); - for (region, depth) in self.mouse_regions.iter().rev() { + for (region, height) in self.mouse_regions.iter().rev() { // Allow mouse regions to appear transparent to hovers if !region.hoverable { continue; @@ -375,15 +375,15 @@ impl Presenter { let contains_mouse = region.bounds.contains_point(mouse_position); - if contains_mouse && top_most_depth.is_none() { - top_most_depth = Some(depth); + if contains_mouse && top_most_height.is_none() { + top_most_height = Some(height); } // This unwrap relies on short circuiting boolean expressions // The right side of the && is only executed when contains_mouse // is true, and we know above that when contains_mouse is true - // top_most_depth is set - if contains_mouse && depth == top_most_depth.unwrap() { + // top_most_height is set + if contains_mouse && height == top_most_height.unwrap() { //Ensure that hover entrance events aren't sent twice if self.hovered_region_ids.insert(region.id()) { valid_regions.push(region.clone()); diff --git a/crates/gpui/src/scene.rs b/crates/gpui/src/scene.rs index 9dd9e6bf21..6c4b8a28f5 100644 --- a/crates/gpui/src/scene.rs +++ b/crates/gpui/src/scene.rs @@ -29,7 +29,7 @@ pub struct SceneBuilder { struct StackingContext { layers: Vec, active_layer_stack: Vec, - depth: usize, + height: usize, } #[derive(Default)] @@ -205,7 +205,7 @@ impl Scene { .layers .iter() .flat_map(|layer| &layer.mouse_regions) - .map(|region| (region.clone(), context.depth)) + .map(|region| (region.clone(), context.height)) }) .collect() } @@ -224,7 +224,7 @@ impl SceneBuilder { } pub fn build(mut self) -> Scene { - self.stacking_contexts.sort_by_key(|context| context.depth); + self.stacking_contexts.sort_by_key(|context| context.height); Scene { scale_factor: self.scale_factor, stacking_contexts: self.stacking_contexts, @@ -236,11 +236,11 @@ impl SceneBuilder { } pub fn push_stacking_context(&mut self, clip_bounds: Option) { - let depth = self.active_stacking_context().depth + 1; + let height = self.active_stacking_context().height + 1; self.active_stacking_context_stack .push(self.stacking_contexts.len()); self.stacking_contexts - .push(StackingContext::new(depth, clip_bounds)) + .push(StackingContext::new(height, clip_bounds)) } pub fn pop_stacking_context(&mut self) { @@ -332,11 +332,11 @@ impl SceneBuilder { } impl StackingContext { - fn new(depth: usize, clip_bounds: Option) -> Self { + fn new(height: usize, clip_bounds: Option) -> Self { Self { layers: vec![Layer::new(clip_bounds)], active_layer_stack: vec![0], - depth, + height, } }