Bump max path windings to 128

This eliminates artifacts while still seeming to work with anti-aliasing.
This commit is contained in:
Nathan Sobo 2021-03-30 14:02:59 -06:00
parent 011d4d8437
commit 4773f5034b

View file

@ -193,7 +193,7 @@ vertex SpriteFragmentInput sprite_vertex(
};
}
#define MAX_WINDINGS 16.
#define MAX_WINDINGS 128.
fragment float4 sprite_fragment(
SpriteFragmentInput input [[stage_in]],