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Bump max path windings to 128
This eliminates artifacts while still seeming to work with anti-aliasing.
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@ -193,7 +193,7 @@ vertex SpriteFragmentInput sprite_vertex(
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};
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}
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#define MAX_WINDINGS 16.
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#define MAX_WINDINGS 128.
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fragment float4 sprite_fragment(
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SpriteFragmentInput input [[stage_in]],
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