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Fix #1335, rerun plugin build step only if non-volatile directories in plugin change
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1 changed files with 16 additions and 3 deletions
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@ -4,18 +4,30 @@ use wasmtime::{Config, Engine};
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fn main() {
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let base = Path::new("../../plugins");
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println!("cargo:rerun-if-changed={}", base.display());
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// Find all files and folders that don't change when rebuilt
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let crates = std::fs::read_dir(base).expect("Could not find plugin directory");
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for dir in crates {
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let path = dir.unwrap().path();
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let name = path.file_name().and_then(|x| x.to_str());
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let is_dir = path.is_dir();
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if is_dir && name != Some("target") && name != Some("bin") {
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println!("cargo:rerun-if-changed={}", path.display());
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}
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}
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// Clear out and recreate the plugin bin directory
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let _ = std::fs::remove_dir_all(base.join("bin"));
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let _ =
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std::fs::create_dir_all(base.join("bin")).expect("Could not make plugins bin directory");
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// Compile the plugins using the same profile as the current Zed build
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let (profile_flags, profile_target) = match std::env::var("PROFILE").unwrap().as_str() {
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"debug" => (&[][..], "debug"),
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"release" => (&["--release"][..], "release"),
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unknown => panic!("unknown profile `{}`", unknown),
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};
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// Invoke cargo to build the plugins
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let build_successful = std::process::Command::new("cargo")
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.args([
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"build",
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@ -30,11 +42,12 @@ fn main() {
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.success();
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assert!(build_successful);
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// Find all compiled binaries
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let engine = create_default_engine();
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let binaries = std::fs::read_dir(base.join("target/wasm32-wasi").join(profile_target))
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.expect("Could not find compiled plugins in target");
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let engine = create_default_engine();
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// Copy and precompile all compiled plugins we can find
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for file in binaries {
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let is_wasm = || {
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let path = file.ok()?.path();
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