mirror of
https://github.com/zed-industries/zed.git
synced 2025-01-12 05:15:00 +00:00
WIP
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
parent
64af4c694a
commit
b538f5cfb7
1 changed files with 3 additions and 3 deletions
|
@ -32,7 +32,7 @@ pub struct Renderer {
|
|||
instances: metal::Buffer,
|
||||
}
|
||||
|
||||
struct PathStencil {
|
||||
struct PathSprite {
|
||||
layer_id: usize,
|
||||
atlas_id: usize,
|
||||
sprite: shaders::GPUISprite,
|
||||
|
@ -128,7 +128,7 @@ impl Renderer {
|
|||
scene: &Scene,
|
||||
offset: &mut usize,
|
||||
drawable_size: Vector2F,
|
||||
) -> Vec<PathStencil> {
|
||||
) -> Vec<PathSprite> {
|
||||
let mut stencils = Vec::new();
|
||||
let mut vertices = Vec::<shaders::GPUIPathVertex>::new();
|
||||
let mut current_atlas_id = None;
|
||||
|
@ -137,7 +137,7 @@ impl Renderer {
|
|||
// Push a PathStencil struct for use later when sampling from the atlas as we draw the content of the layers
|
||||
let size = path.bounds.size().ceil().to_i32();
|
||||
let (atlas_id, atlas_origin) = self.path_stencils.allocate(size).unwrap();
|
||||
stencils.push(PathStencil {
|
||||
stencils.push(PathSprite {
|
||||
layer_id,
|
||||
atlas_id,
|
||||
sprite: shaders::GPUISprite {
|
||||
|
|
Loading…
Reference in a new issue