mirror of
https://github.com/zed-industries/zed.git
synced 2025-01-25 19:29:49 +00:00
In UniformList, guard against misbehavior of append_items
If for some reason the handle got dropped and we call it, we'll deal with it somewhat gracefully. Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
This commit is contained in:
parent
8dd82fdce1
commit
b6b16fc9c3
1 changed files with 33 additions and 25 deletions
|
@ -44,7 +44,7 @@ pub struct LayoutState {
|
|||
pub struct UniformList {
|
||||
state: UniformListState,
|
||||
item_count: usize,
|
||||
append_items: Box<dyn Fn(Range<usize>, &mut Vec<ElementBox>, &mut LayoutContext) -> bool>,
|
||||
append_items: Box<dyn Fn(Range<usize>, &mut Vec<ElementBox>, &mut LayoutContext)>,
|
||||
padding_top: f32,
|
||||
padding_bottom: f32,
|
||||
get_width_from_item: Option<usize>,
|
||||
|
@ -70,9 +70,6 @@ impl UniformList {
|
|||
cx.render(&handle, |view, cx| {
|
||||
append_items(view, range, items, cx);
|
||||
});
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}),
|
||||
padding_top: 0.,
|
||||
|
@ -172,40 +169,51 @@ impl Element for UniformList {
|
|||
);
|
||||
}
|
||||
|
||||
let no_items = (
|
||||
constraint.min,
|
||||
LayoutState {
|
||||
item_height: 0.,
|
||||
scroll_max: 0.,
|
||||
items: Default::default(),
|
||||
},
|
||||
);
|
||||
|
||||
if self.item_count == 0 {
|
||||
return (
|
||||
constraint.min,
|
||||
LayoutState {
|
||||
item_height: 0.,
|
||||
scroll_max: 0.,
|
||||
items: Default::default(),
|
||||
},
|
||||
);
|
||||
return no_items;
|
||||
}
|
||||
|
||||
let mut items = Vec::new();
|
||||
let mut size = constraint.max;
|
||||
let mut item_size;
|
||||
let sample_item_ix;
|
||||
let mut sample_item;
|
||||
let sample_item;
|
||||
if let Some(sample_ix) = self.get_width_from_item {
|
||||
(self.append_items)(sample_ix..sample_ix + 1, &mut items, cx);
|
||||
sample_item_ix = sample_ix;
|
||||
sample_item = items.pop().unwrap();
|
||||
item_size = sample_item.layout(constraint, cx);
|
||||
size.set_x(item_size.x());
|
||||
|
||||
if let Some(mut item) = items.pop() {
|
||||
item_size = item.layout(constraint, cx);
|
||||
size.set_x(item_size.x());
|
||||
sample_item = item;
|
||||
} else {
|
||||
return no_items;
|
||||
}
|
||||
} else {
|
||||
(self.append_items)(0..1, &mut items, cx);
|
||||
sample_item_ix = 0;
|
||||
sample_item = items.pop().unwrap();
|
||||
item_size = sample_item.layout(
|
||||
SizeConstraint::new(
|
||||
vec2f(constraint.max.x(), 0.0),
|
||||
vec2f(constraint.max.x(), f32::INFINITY),
|
||||
),
|
||||
cx,
|
||||
);
|
||||
item_size.set_x(size.x());
|
||||
if let Some(mut item) = items.pop() {
|
||||
item_size = item.layout(
|
||||
SizeConstraint::new(
|
||||
vec2f(constraint.max.x(), 0.0),
|
||||
vec2f(constraint.max.x(), f32::INFINITY),
|
||||
),
|
||||
cx,
|
||||
);
|
||||
item_size.set_x(size.x());
|
||||
sample_item = item
|
||||
} else {
|
||||
return no_items;
|
||||
}
|
||||
}
|
||||
|
||||
let item_constraint = SizeConstraint {
|
||||
|
|
Loading…
Reference in a new issue