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In UniformList, guard against misbehavior of append_items
If for some reason the handle got dropped and we call it, we'll deal with it somewhat gracefully. Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
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1 changed files with 33 additions and 25 deletions
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@ -44,7 +44,7 @@ pub struct LayoutState {
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pub struct UniformList {
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pub struct UniformList {
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state: UniformListState,
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state: UniformListState,
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item_count: usize,
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item_count: usize,
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append_items: Box<dyn Fn(Range<usize>, &mut Vec<ElementBox>, &mut LayoutContext) -> bool>,
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append_items: Box<dyn Fn(Range<usize>, &mut Vec<ElementBox>, &mut LayoutContext)>,
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padding_top: f32,
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padding_top: f32,
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padding_bottom: f32,
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padding_bottom: f32,
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get_width_from_item: Option<usize>,
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get_width_from_item: Option<usize>,
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@ -70,9 +70,6 @@ impl UniformList {
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cx.render(&handle, |view, cx| {
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cx.render(&handle, |view, cx| {
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append_items(view, range, items, cx);
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append_items(view, range, items, cx);
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});
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});
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true
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} else {
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false
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}
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}
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}),
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}),
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padding_top: 0.,
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padding_top: 0.,
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@ -172,40 +169,51 @@ impl Element for UniformList {
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);
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);
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}
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}
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let no_items = (
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constraint.min,
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LayoutState {
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item_height: 0.,
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scroll_max: 0.,
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items: Default::default(),
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},
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);
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if self.item_count == 0 {
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if self.item_count == 0 {
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return (
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return no_items;
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constraint.min,
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LayoutState {
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item_height: 0.,
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scroll_max: 0.,
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items: Default::default(),
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},
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);
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}
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}
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let mut items = Vec::new();
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let mut items = Vec::new();
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let mut size = constraint.max;
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let mut size = constraint.max;
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let mut item_size;
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let mut item_size;
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let sample_item_ix;
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let sample_item_ix;
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let mut sample_item;
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let sample_item;
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if let Some(sample_ix) = self.get_width_from_item {
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if let Some(sample_ix) = self.get_width_from_item {
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(self.append_items)(sample_ix..sample_ix + 1, &mut items, cx);
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(self.append_items)(sample_ix..sample_ix + 1, &mut items, cx);
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sample_item_ix = sample_ix;
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sample_item_ix = sample_ix;
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sample_item = items.pop().unwrap();
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item_size = sample_item.layout(constraint, cx);
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if let Some(mut item) = items.pop() {
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size.set_x(item_size.x());
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item_size = item.layout(constraint, cx);
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size.set_x(item_size.x());
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sample_item = item;
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} else {
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return no_items;
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}
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} else {
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} else {
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(self.append_items)(0..1, &mut items, cx);
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(self.append_items)(0..1, &mut items, cx);
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sample_item_ix = 0;
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sample_item_ix = 0;
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sample_item = items.pop().unwrap();
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if let Some(mut item) = items.pop() {
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item_size = sample_item.layout(
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item_size = item.layout(
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SizeConstraint::new(
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SizeConstraint::new(
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vec2f(constraint.max.x(), 0.0),
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vec2f(constraint.max.x(), 0.0),
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vec2f(constraint.max.x(), f32::INFINITY),
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vec2f(constraint.max.x(), f32::INFINITY),
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),
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),
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cx,
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cx,
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);
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);
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item_size.set_x(size.x());
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item_size.set_x(size.x());
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sample_item = item
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} else {
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return no_items;
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}
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}
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}
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let item_constraint = SizeConstraint {
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let item_constraint = SizeConstraint {
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