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Fix project panel scrolling position restoration (#8961)
Project panel loses the last scrolling position every time the user hides/shows it. This PR fixes the problem. The reason of the problem is that `UniformListScrollHandle`, which is intended to store the scrolling position between redrawings, is only used for ad-hoc autoscrollings to the list items, while the `interactivity.scroll_handle` that is responsible for the scrolling position, doesn't survive the project panel hiding. How the problem looks: https://github.com/zed-industries/zed/assets/2101250/7c7e3da6-9a9d-4f28-a181-ee9547349d4c Release Notes: - Fixed scrolling position restoration in the Project Panel.
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6bbd09e28e
commit
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2 changed files with 8 additions and 5 deletions
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@ -7,7 +7,7 @@
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use crate::{
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point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, Element, ElementContext,
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ElementId, InteractiveElement, InteractiveElementState, Interactivity, IntoElement, LayoutId,
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Pixels, Render, Size, StyleRefinement, Styled, View, ViewContext, WindowContext,
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Pixels, Render, ScrollHandle, Size, StyleRefinement, Styled, View, ViewContext, WindowContext,
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};
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use smallvec::SmallVec;
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use std::{cell::RefCell, cmp, ops::Range, rc::Rc};
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@ -74,6 +74,7 @@ pub struct UniformList {
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/// This should be stored in your view and passed to the uniform_list on each frame.
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#[derive(Clone, Default)]
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pub struct UniformListScrollHandle {
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base_handle: ScrollHandle,
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deferred_scroll_to_item: Rc<RefCell<Option<usize>>>,
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}
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@ -81,6 +82,7 @@ impl UniformListScrollHandle {
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/// Create a new scroll handle to bind to a uniform list.
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pub fn new() -> Self {
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Self {
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base_handle: ScrollHandle::new(),
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deferred_scroll_to_item: Rc::new(RefCell::new(None)),
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}
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}
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@ -299,6 +301,7 @@ impl UniformList {
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/// Track and render scroll state of this list with reference to the given scroll handle.
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pub fn track_scroll(mut self, handle: UniformListScrollHandle) -> Self {
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self.interactivity.scroll_handle = Some(handle.base_handle.clone());
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self.scroll_handle = Some(handle);
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self
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}
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@ -40,7 +40,7 @@ const NEW_ENTRY_ID: ProjectEntryId = ProjectEntryId::MAX;
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pub struct ProjectPanel {
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project: Model<Project>,
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fs: Arc<dyn Fs>,
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list: UniformListScrollHandle,
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scroll_handle: UniformListScrollHandle,
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focus_handle: FocusHandle,
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visible_entries: Vec<(WorktreeId, Vec<Entry>)>,
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last_worktree_root_id: Option<ProjectEntryId>,
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@ -224,7 +224,7 @@ impl ProjectPanel {
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let mut this = Self {
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project: project.clone(),
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fs: workspace.app_state().fs.clone(),
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list: UniformListScrollHandle::new(),
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scroll_handle: UniformListScrollHandle::new(),
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focus_handle,
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visible_entries: Default::default(),
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last_worktree_root_id: Default::default(),
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@ -864,7 +864,7 @@ impl ProjectPanel {
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fn autoscroll(&mut self, cx: &mut ViewContext<Self>) {
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if let Some((_, _, index)) = self.selection.and_then(|s| self.index_for_selection(s)) {
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self.list.scroll_to_item(index);
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self.scroll_handle.scroll_to_item(index);
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cx.notify();
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}
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}
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@ -1565,7 +1565,7 @@ impl Render for ProjectPanel {
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},
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)
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.size_full()
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.track_scroll(self.list.clone()),
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.track_scroll(self.scroll_handle.clone()),
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)
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.children(self.context_menu.as_ref().map(|(menu, position, _)| {
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overlay()
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