Since our last measurements, startup time in Zed had regressed quite
significantly. This was due to several issues:
- We were loading IBMPlex, which we're not really using in the UI.
- Images were being parsed in the foreground, thus blocking the main
thread
- Language models (for semantic index and assistant) were being loaded
in the foreground, thus blocking the main thread
- Interaction with the keychain was blocking the main thread
In addition to these, with this pull request we will now deserialize the
items for a pane in parallel, as opposed to doing so sequentially.
All combined, when running the zed binary directly this brings startup
time from ~350ms to ~210ms on my machine.
Release Notes:
- Improved startup time.
This time around, we address the flicker seen in #3857 by querying the active item (that might've just been added),
as it knows whether it has focus even if the parent Pane does not.
Co-authored-by: Thorsten <thorsten@zed.dev>
We recently doubled the size of the `ELEMENT_ARENA` after someone ran
into a panic due to the arena running out of space.
This adds some logging so that we can hopefully develop a better
understanding of when the element area's allocation is elevated.
Release Notes:
- N/A
This fixes https://github.com/zed-industries/community/issues/2442 for
me.
Previously, the tab bar buttons would stay when the chat panel was
opened (and received focus) until something else was drawn (or caused a
render?)
With this change, the tab bar buttons are only shown if the pane was
focus.
I'm not sure about the side-effects of this, but the toolbar still seems
to work fine.
This fixes the performance problem we saw in
https://github.com/zed-industries/community/issues/2405.
In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.
This changes that and does cache the font-is-missing result.
Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.
Release Notes:
- Improved rendering performance when configured fonts are missing on
the system.
We recently doubled the size of the `ELEMENT_ARENA` after someone ran
into a panic due to the arena running out of space.
This adds some logging so that we can hopefully develop a better
understanding of when the element area's allocation is elevated.
Co-authored-by: Antonio <antonio@zed.dev>
This fixes the performance problem we saw in https://github.com/zed-industries/community/issues/2405.
In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.
This changes that and does cache the font-is-missing result.
Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.
Co-authored-by: Antonio <antonio@zed.dev>
This fixes a panic we just saw on nightly. It's the first time we see
this panic, so I think it's pretty safe to assume having twice as much
capacity will fix it.
Release Notes:
- Fixed a crash that could sometimes occur when the window contained
lots of graphical elements.
This fixes a panic we just saw on nightly. It's the first time we
see this panic, so I think it's pretty safe to assume having twice as
much capacity will fix it.
This PR does some cleanup of the `gpui` docs, making sure we're linking
things appropriately and following good Rust documentation style.
Release Notes:
- N/A
This PR adds a `CODE_OF_CONDUCT.md` that links out to the existing code
of conduct on the Zed site.
The link in the file is currently a dead link, but will work once the
new site goes live tomorrow.
Release Notes:
- N/A
* Fixed jumping of list item when the separator appeared and
disappeared.
* Fixed a bug where the selection got into a valid state when updating
the matches
Release Notes:
- Fixed an issue where the file finder's selection got into a state
where nothing was selected after filtering the matches.
This PR adds a barebones README to the `gpui` crate, just so folks have
somewhere to land on when we link them here from
[gpui.rs](https://www.gpui.rs/).
We can flesh this out as we go.
Release Notes:
- N/A
- Distinct colors to make it not confusing
- Avoid overflowing the edge of the editor when the message is long
Release Notes:
- Improved display of diagnostic blocks (F8)
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A