use call::ActiveCall; use client::incoming_call::IncomingCall; use futures::StreamExt; use gpui::{ elements::*, geometry::{rect::RectF, vector::vec2f}, impl_internal_actions, Entity, MouseButton, MutableAppContext, RenderContext, View, ViewContext, WindowBounds, WindowKind, WindowOptions, }; use settings::Settings; use util::ResultExt; use workspace::JoinProject; impl_internal_actions!(incoming_call_notification, [RespondToCall]); pub fn init(cx: &mut MutableAppContext) { cx.add_action(IncomingCallNotification::respond_to_call); let mut incoming_call = ActiveCall::global(cx).read(cx).incoming(); cx.spawn(|mut cx| async move { let mut notification_window = None; while let Some(incoming_call) = incoming_call.next().await { if let Some(window_id) = notification_window.take() { cx.remove_window(window_id); } if let Some(incoming_call) = incoming_call { let (window_id, _) = cx.add_window( WindowOptions { bounds: WindowBounds::Fixed(RectF::new(vec2f(0., 0.), vec2f(300., 400.))), titlebar: None, center: true, kind: WindowKind::PopUp, is_movable: false, }, |_| IncomingCallNotification::new(incoming_call), ); notification_window = Some(window_id); } } }) .detach(); } #[derive(Clone, PartialEq)] struct RespondToCall { accept: bool, } pub struct IncomingCallNotification { call: IncomingCall, } impl IncomingCallNotification { pub fn new(call: IncomingCall) -> Self { Self { call } } fn respond_to_call(&mut self, action: &RespondToCall, cx: &mut ViewContext) { let active_call = ActiveCall::global(cx); if action.accept { let join = active_call.update(cx, |active_call, cx| active_call.accept_incoming(cx)); let caller_user_id = self.call.caller.id; let initial_project_id = self.call.initial_project_id; cx.spawn_weak(|_, mut cx| async move { join.await?; if let Some(project_id) = initial_project_id { cx.update(|cx| { cx.dispatch_global_action(JoinProject { project_id, follow_user_id: caller_user_id, }) }); } anyhow::Ok(()) }) .detach_and_log_err(cx); } else { active_call.update(cx, |active_call, _| { active_call.decline_incoming().log_err(); }); } } fn render_caller(&self, cx: &mut RenderContext) -> ElementBox { let theme = &cx.global::().theme.contacts_panel; Flex::row() .with_children( self.call .caller .avatar .clone() .map(|avatar| Image::new(avatar).with_style(theme.contact_avatar).boxed()), ) .with_child( Label::new( self.call.caller.github_login.clone(), theme.contact_username.text.clone(), ) .boxed(), ) .boxed() } fn render_buttons(&self, cx: &mut RenderContext) -> ElementBox { enum Accept {} enum Decline {} Flex::row() .with_child( MouseEventHandler::::new(0, cx, |_, cx| { let theme = &cx.global::().theme.contacts_panel; Label::new("Accept".to_string(), theme.contact_username.text.clone()).boxed() }) .on_click(MouseButton::Left, |_, cx| { cx.dispatch_action(RespondToCall { accept: true }); }) .boxed(), ) .with_child( MouseEventHandler::::new(0, cx, |_, cx| { let theme = &cx.global::().theme.contacts_panel; Label::new("Decline".to_string(), theme.contact_username.text.clone()).boxed() }) .on_click(MouseButton::Left, |_, cx| { cx.dispatch_action(RespondToCall { accept: false }); }) .boxed(), ) .boxed() } } impl Entity for IncomingCallNotification { type Event = (); } impl View for IncomingCallNotification { fn ui_name() -> &'static str { "IncomingCallNotification" } fn render(&mut self, cx: &mut RenderContext) -> gpui::ElementBox { Flex::column() .with_child(self.render_caller(cx)) .with_child(self.render_buttons(cx)) .boxed() } }