mirror of
https://github.com/zed-industries/zed.git
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193 lines
5.9 KiB
Rust
193 lines
5.9 KiB
Rust
use std::{any::Any, rc::Rc};
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use collections::HashSet;
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use gpui::{
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elements::{MouseEventHandler, Overlay},
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geometry::vector::Vector2F,
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scene::DragRegionEvent,
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CursorStyle, Element, ElementBox, EventContext, MouseButton, MutableAppContext, RenderContext,
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View, WeakViewHandle,
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};
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struct State<V: View> {
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window_id: usize,
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position: Vector2F,
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region_offset: Vector2F,
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payload: Rc<dyn Any + 'static>,
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render: Rc<dyn Fn(Rc<dyn Any>, &mut RenderContext<V>) -> ElementBox>,
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}
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impl<V: View> Clone for State<V> {
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fn clone(&self) -> Self {
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Self {
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window_id: self.window_id.clone(),
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position: self.position.clone(),
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region_offset: self.region_offset.clone(),
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payload: self.payload.clone(),
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render: self.render.clone(),
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}
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}
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}
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pub struct DragAndDrop<V: View> {
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containers: HashSet<WeakViewHandle<V>>,
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currently_dragged: Option<State<V>>,
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}
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impl<V: View> Default for DragAndDrop<V> {
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fn default() -> Self {
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Self {
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containers: Default::default(),
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currently_dragged: Default::default(),
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}
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}
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}
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impl<V: View> DragAndDrop<V> {
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pub fn register_container(&mut self, handle: WeakViewHandle<V>) {
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self.containers.insert(handle);
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}
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pub fn currently_dragged<T: Any>(&self, window_id: usize) -> Option<(Vector2F, Rc<T>)> {
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self.currently_dragged.as_ref().and_then(
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|State {
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position,
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payload,
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window_id: window_dragged_from,
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..
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}| {
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if &window_id != window_dragged_from {
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return None;
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}
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payload
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.clone()
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.downcast::<T>()
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.ok()
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.map(|payload| (position.clone(), payload))
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},
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)
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}
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pub fn dragging<T: Any>(
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event: DragRegionEvent,
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payload: Rc<T>,
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cx: &mut EventContext,
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render: Rc<impl 'static + Fn(&T, &mut RenderContext<V>) -> ElementBox>,
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) {
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let window_id = cx.window_id();
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cx.update_global::<Self, _, _>(|this, cx| {
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let region_offset = if let Some(previous_state) = this.currently_dragged.as_ref() {
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previous_state.region_offset
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} else {
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event.region.origin() - event.prev_mouse_position
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};
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this.currently_dragged = Some(State {
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window_id,
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region_offset,
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position: event.position,
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payload,
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render: Rc::new(move |payload, cx| {
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render(payload.downcast_ref::<T>().unwrap(), cx)
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}),
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});
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this.notify_containers_for_window(window_id, cx);
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});
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}
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pub fn render(cx: &mut RenderContext<V>) -> Option<ElementBox> {
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let currently_dragged = cx.global::<Self>().currently_dragged.clone();
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currently_dragged.and_then(
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|State {
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window_id,
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region_offset,
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position,
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payload,
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render,
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}| {
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if cx.window_id() != window_id {
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return None;
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}
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let position = position + region_offset;
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enum DraggedElementHandler {}
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Some(
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Overlay::new(
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MouseEventHandler::<DraggedElementHandler>::new(0, cx, |_, cx| {
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render(payload, cx)
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})
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.with_cursor_style(CursorStyle::Arrow)
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.on_up(MouseButton::Left, |_, cx| {
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cx.defer(|cx| {
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cx.update_global::<Self, _, _>(|this, cx| this.stop_dragging(cx));
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});
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cx.propogate_event();
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})
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.on_up_out(MouseButton::Left, |_, cx| {
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cx.defer(|cx| {
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cx.update_global::<Self, _, _>(|this, cx| this.stop_dragging(cx));
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});
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})
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// Don't block hover events or invalidations
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.with_hoverable(false)
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.boxed(),
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)
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.with_anchor_position(position)
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.boxed(),
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)
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},
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)
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}
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fn stop_dragging(&mut self, cx: &mut MutableAppContext) {
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if let Some(State { window_id, .. }) = self.currently_dragged.take() {
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self.notify_containers_for_window(window_id, cx);
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}
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}
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fn notify_containers_for_window(&mut self, window_id: usize, cx: &mut MutableAppContext) {
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self.containers.retain(|container| {
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if let Some(container) = container.upgrade(cx) {
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if container.window_id() == window_id {
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container.update(cx, |_, cx| cx.notify());
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}
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true
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} else {
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false
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}
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});
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}
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}
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pub trait Draggable {
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fn as_draggable<V: View, P: Any>(
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self,
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payload: P,
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render: impl 'static + Fn(&P, &mut RenderContext<V>) -> ElementBox,
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) -> Self
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where
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Self: Sized;
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}
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impl<Tag> Draggable for MouseEventHandler<Tag> {
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fn as_draggable<V: View, P: Any>(
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self,
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payload: P,
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render: impl 'static + Fn(&P, &mut RenderContext<V>) -> ElementBox,
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) -> Self
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where
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Self: Sized,
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{
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let payload = Rc::new(payload);
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let render = Rc::new(render);
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self.on_drag(MouseButton::Left, move |e, cx| {
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let payload = payload.clone();
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let render = render.clone();
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DragAndDrop::<V>::dragging(e, payload, cx, render)
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})
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}
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}
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