zed/gpui/src
Nathan Sobo 765c3f9c18 Open platform window before first invalidation
This ensures we have an invalidation handler present so we render the first frame in all cases.
2021-04-06 09:15:21 -06:00
..
elements Implement SVG rendering 2021-04-06 13:46:33 +02:00
platform Reduce path atlas size by using a single channel for the texture 2021-04-06 13:53:20 +02:00
app.rs Open platform window before first invalidation 2021-04-06 09:15:21 -06:00
assets.rs Implement SVG rendering 2021-04-06 13:46:33 +02:00
executor.rs Rename Task -> EntityTask (a BackgroundTask is just a Task) 2021-04-05 17:03:42 -07:00
font_cache.rs
fonts.rs
geometry.rs
keymap.rs
lib.rs Rename Task -> EntityTask (a BackgroundTask is just a Task) 2021-04-05 17:03:42 -07:00
presenter.rs Use a condvar instead of a channel to implement finish_pending_tasks 2021-04-02 13:53:06 -06:00
scene.rs Implement SVG rendering 2021-04-06 13:46:33 +02:00
test.rs
text_layout.rs
util.rs