3.3 KiB
salsa
A generic framework for on-demand, incrementalized computation.
Obligatory warning
Very much a WORK IN PROGRESS at this point. Ready for experimental use but expect frequent breaking changes.
Credits
This system is heavily inspired by adapton, glimmer, and rustc's query system. So credit goes to Eduard-Mihai Burtescu, Matthew Hammer, Yehuda Katz, and Michael Woerister.
Key idea
The key idea of salsa
is that you define two things:
- Inputs: the base inputs to your system. You can change these whenever you like.
- Queries: values derived from those inputs. These are defined via "pure functions" (no side effects). The results of queries can be memoized to avoid recomputing them a lot. When you make changes to the inputs, we'll figure out (fairly intelligently) when we can re-use these memoized values and when we have to recompute them.
How to use Salsa in three easy steps
Using salsa is as easy as 1, 2, 3...
- Define one or more query context traits that contain the inputs and queries you will need. We'll start with one such trait, but later on you can use more than one to break up your system into components (or spread your code across crates).
- Implement the queries using the
query_definition!
macro. - Create the query context implementation, which contains a full listing of all the inputs/queries you will be using. The query content implementation will contain the storage for all of the inputs/queries and may also contain anything else that your code needs (e.g., configuration data).
Let's walk through an example! This is the hello_world
example from the repository.
Step 1: Define a query context trait
The "query context" is the central struct that holds all the state for your application. It has the current values of all your inputs, the values of any memoized queries you have executed thus far, and dependency information between them.
pub trait HelloWorldContext: salsa::QueryContext {
salsa::query_prototype! {
/// The fundamental **input** to the system: contains a
/// complete list of files.
fn all_files() for AllFiles;
/// A **derived value**: filtered list of paths representing
/// jpegs.
fn jpegs() for Jpegs;
/// A **derived value**: the size of the biggest image. To
/// avoid doing actual image manipulating, we'll use the silly
/// metric of the longest file name. =)
fn largest() for Largest;
}
}
Let's make a very simple, hello-world sort of example. We'll make two inputs, each of whihc is
Goals
It tries to hit a few goals:
- No need for a base crate that declares the "complete set of queries"
- Each query can define its own storage and doesn't have to be memoized
- Each module only has to know about the queries that it depends on and that it provides (but no others)
- Compiles to fast code, with no allocation, dynamic dispatch, etc on the "memoized hit" fast path
- Can recover from cycles gracefully (though I didn't really show that)
- Should support arenas and other lifetime-based things without requiring lifetimes everywhere when you're not using them (untested)
Example
There is a working hello_world
example which is probably the best documentation.
More to come when I expand out a few more patterns.