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Handle selection corners that are smaller than the corner radius
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
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parent
c4f23e411a
commit
02ace16176
1 changed files with 48 additions and 32 deletions
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@ -606,60 +606,76 @@ impl Selection {
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let corner_radius = 0.25 * self.line_height;
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let first_line = lines.first().unwrap();
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let last_line = lines.last().unwrap();
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let corner = vec2f(first_line.end_x, start_y);
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let radius_x = vec2f(corner_radius, 0.);
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let radius_y = vec2f(0., corner_radius);
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path.reset(corner - radius_x);
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path.curve_to(corner + radius_y, corner);
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let first_top_left = vec2f(first_line.start_x, start_y);
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let first_top_right = vec2f(first_line.end_x, start_y);
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let curve_height = vec2f(0., corner_radius);
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let curve_width = |start_x: f32, end_x: f32| {
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let max = (end_x - start_x) / 2.;
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let width = if max < corner_radius {
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max
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} else {
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corner_radius
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};
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vec2f(width, 0.)
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};
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let top_curve_width = curve_width(first_line.start_x, first_line.end_x);
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path.reset(first_top_right - top_curve_width);
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path.curve_to(first_top_right + curve_height, first_top_right);
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let mut iter = lines.iter().enumerate().peekable();
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while let Some((ix, line)) = iter.next() {
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let corner = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
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let bottom_right = vec2f(line.end_x, start_y + (ix + 1) as f32 * self.line_height);
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if let Some((_, next_line)) = iter.peek() {
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let next_corner = vec2f(next_line.end_x, corner.y());
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let next_top_right = vec2f(next_line.end_x, bottom_right.y());
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match next_corner.x().partial_cmp(&corner.x()).unwrap() {
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match next_top_right.x().partial_cmp(&bottom_right.x()).unwrap() {
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Ordering::Equal => {
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path.line_to(corner);
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path.line_to(bottom_right);
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}
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Ordering::Less => {
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path.line_to(corner - radius_y);
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path.curve_to(corner - radius_x, corner);
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path.line_to(next_corner + radius_x);
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path.curve_to(next_corner + radius_y, next_corner);
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let curve_width = curve_width(next_top_right.x(), bottom_right.x());
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path.line_to(bottom_right - curve_height);
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path.curve_to(bottom_right - curve_width, bottom_right);
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path.line_to(next_top_right + curve_width);
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path.curve_to(next_top_right + curve_height, next_top_right);
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}
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Ordering::Greater => {
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path.line_to(corner - radius_y);
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path.curve_to(corner + radius_x, corner);
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path.line_to(next_corner - radius_x);
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path.curve_to(next_corner + radius_y, next_corner);
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let curve_width = curve_width(bottom_right.x(), next_top_right.x());
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path.line_to(bottom_right - curve_height);
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path.curve_to(bottom_right + curve_width, bottom_right);
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path.line_to(next_top_right - curve_width);
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path.curve_to(next_top_right + curve_height, next_top_right);
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}
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}
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} else {
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path.line_to(corner - radius_y);
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path.curve_to(corner - radius_x, corner);
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let curve_width = curve_width(line.start_x, line.end_x);
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path.line_to(bottom_right - curve_height);
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path.curve_to(bottom_right - curve_width, bottom_right);
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let corner = vec2f(line.start_x, corner.y());
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path.line_to(corner + radius_x);
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path.curve_to(corner - radius_y, corner);
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let bottom_left = vec2f(line.start_x, bottom_right.y());
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path.line_to(bottom_left + curve_width);
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path.curve_to(bottom_left - curve_height, bottom_left);
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}
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}
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if first_line.start_x > last_line.start_x {
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let corner = vec2f(last_line.start_x, start_y + self.line_height);
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path.line_to(corner + radius_y);
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path.curve_to(corner + radius_x, corner);
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let corner = vec2f(first_line.start_x, corner.y());
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path.line_to(corner - radius_x);
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path.curve_to(corner - radius_y, corner);
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let curve_width = curve_width(last_line.start_x, first_line.start_x);
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let second_top_left = vec2f(last_line.start_x, start_y + self.line_height);
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path.line_to(second_top_left + curve_height);
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path.curve_to(second_top_left + curve_width, second_top_left);
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let first_bottom_left = vec2f(first_line.start_x, second_top_left.y());
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path.line_to(first_bottom_left - curve_width);
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path.curve_to(first_bottom_left - curve_height, first_bottom_left);
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}
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let corner = vec2f(first_line.start_x, start_y);
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path.line_to(corner + radius_y);
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path.curve_to(corner + radius_x, corner);
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path.line_to(vec2f(first_line.end_x, start_y) - radius_x);
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path.line_to(first_top_left + curve_height);
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path.curve_to(first_top_left + top_curve_width, first_top_left);
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path.line_to(first_top_right - top_curve_width);
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scene.push_path(path.build(ColorF::new(0.639, 0.839, 1.0, 1.0).to_u8()));
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}
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