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Use correct texture size when drawing paths into atlas
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parent
4773f5034b
commit
5c4b08f05f
1 changed files with 24 additions and 30 deletions
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@ -22,7 +22,7 @@ const INSTANCE_BUFFER_SIZE: usize = 1024 * 1024; // This is an arbitrary decisio
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pub struct Renderer {
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device: metal::Device,
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sprite_cache: SpriteCache,
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path_stencils: AtlasAllocator,
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path_atlasses: AtlasAllocator,
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quad_pipeline_state: metal::RenderPipelineState,
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shadow_pipeline_state: metal::RenderPipelineState,
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sprite_pipeline_state: metal::RenderPipelineState,
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@ -65,16 +65,8 @@ impl Renderer {
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MTLResourceOptions::StorageModeManaged,
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);
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let path_stencil_descriptor = metal::TextureDescriptor::new();
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path_stencil_descriptor.set_width(64);
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path_stencil_descriptor.set_height(64);
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path_stencil_descriptor.set_pixel_format(pixel_format);
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path_stencil_descriptor
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.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
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path_stencil_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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let sprite_cache = SpriteCache::new(device.clone(), vec2i(1024, 768), fonts);
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let path_stencils = AtlasAllocator::new(device.clone(), path_stencil_descriptor);
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let path_atlasses = build_path_atlas_allocator(pixel_format, &device);
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let quad_pipeline_state = build_pipeline_state(
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&device,
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&library,
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@ -110,7 +102,7 @@ impl Renderer {
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Ok(Self {
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device,
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sprite_cache,
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path_stencils,
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path_atlasses,
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quad_pipeline_state,
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shadow_pipeline_state,
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sprite_pipeline_state,
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@ -154,7 +146,7 @@ impl Renderer {
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let origin = path.bounds.origin() * scene.scale_factor();
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let size = (path.bounds.size() * scene.scale_factor()).ceil();
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let (atlas_id, atlas_origin) =
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self.path_stencils.allocate(size.ceil().to_i32()).unwrap();
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self.path_atlasses.allocate(size.ceil().to_i32()).unwrap();
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let atlas_origin = atlas_origin.to_f32();
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stencils.push(PathSprite {
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layer_id,
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@ -218,25 +210,11 @@ impl Renderer {
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.color_attachments()
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.object_at(0)
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.unwrap();
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let stencil_texture = self.path_stencils.texture(atlas_id).unwrap();
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color_attachment.set_texture(Some(stencil_texture));
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let texture = self.path_atlasses.texture(atlas_id).unwrap();
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color_attachment.set_texture(Some(texture));
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color_attachment.set_load_action(metal::MTLLoadAction::Clear);
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color_attachment.set_store_action(metal::MTLStoreAction::Store);
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color_attachment.set_clear_color(metal::MTLClearColor::new(0., 0., 0., 1.));
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// let stencil_attachment = render_pass_descriptor.stencil_attachment().unwrap();
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// let stencil_texture = self.path_stencils.texture(atlas_id).unwrap();
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// stencil_attachment.set_texture(Some(stencil_texture));
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// stencil_attachment.set_load_action(metal::MTLLoadAction::Clear);
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// stencil_attachment.set_store_action(metal::MTLStoreAction::Store);
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// let stencil_descriptor = metal::DepthStencilDescriptor::new();
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// let front_face_stencil = stencil_descriptor.front_face_stencil().unwrap();
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// front_face_stencil.set_depth_stencil_pass_operation(metal::MTLStencilOperation::Invert);
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// front_face_stencil.set_depth_failure_operation(metal::MTLStencilOperation::Keep);
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// front_face_stencil.set_stencil_compare_function(metal::MTLCompareFunction::Always);
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// front_face_stencil.set_read_mask(0x1);
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// front_face_stencil.set_write_mask(0x1);
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// let depth_stencil_state = self.device.new_depth_stencil_state(&stencil_descriptor);
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let winding_command_encoder =
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command_buffer.new_render_command_encoder(render_pass_descriptor);
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@ -250,7 +228,8 @@ impl Renderer {
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shaders::GPUIPathWindingVertexInputIndex_GPUIPathWindingVertexInputIndexAtlasSize
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as u64,
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mem::size_of::<shaders::vector_float2>() as u64,
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[self.path_stencils.default_atlas_size().to_float2()].as_ptr() as *const c_void,
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[vec2i(texture.width() as i32, texture.height() as i32).to_float2()].as_ptr()
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as *const c_void,
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);
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let buffer_contents = unsafe {
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@ -639,7 +618,7 @@ impl Renderer {
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*offset as u64,
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);
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let texture = self.path_stencils.texture(atlas_id).unwrap();
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let texture = self.path_atlasses.texture(atlas_id).unwrap();
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command_encoder.set_vertex_bytes(
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shaders::GPUISpriteVertexInputIndex_GPUISpriteVertexInputIndexAtlasSize as u64,
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mem::size_of::<shaders::vector_float2>() as u64,
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@ -673,6 +652,21 @@ impl Renderer {
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}
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}
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fn build_path_atlas_allocator(
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pixel_format: MTLPixelFormat,
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device: &metal::Device,
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) -> AtlasAllocator {
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let path_stencil_descriptor = metal::TextureDescriptor::new();
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path_stencil_descriptor.set_width(2048);
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path_stencil_descriptor.set_height(2048);
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path_stencil_descriptor.set_pixel_format(pixel_format);
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path_stencil_descriptor
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.set_usage(metal::MTLTextureUsage::RenderTarget | metal::MTLTextureUsage::ShaderRead);
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path_stencil_descriptor.set_storage_mode(metal::MTLStorageMode::Private);
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let path_atlasses = AtlasAllocator::new(device.clone(), path_stencil_descriptor);
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path_atlasses
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}
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fn align_offset(offset: &mut usize) {
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let r = *offset % 256;
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if r > 0 {
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