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Merge pull request #2267 from zed-industries/fix-terminal-icon-active-state
Activate and deactivate the terminal icon based on focused view
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commit
badfe70a93
1 changed files with 15 additions and 11 deletions
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@ -11,7 +11,6 @@ pub struct TerminalButton {
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workspace: WeakViewHandle<Workspace>,
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}
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// TODO: Rename this to `DeployTerminalButton`
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impl TerminalButton {
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pub fn new(workspace: ViewHandle<Workspace>, cx: &mut ViewContext<Self>) -> Self {
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// When terminal moves, redraw so that the icon and toggle status matches.
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@ -39,6 +38,13 @@ impl View for TerminalButton {
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return Empty::new().boxed();
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}
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let focused_view = cx.focused_view_id(cx.window_id());
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// FIXME: Don't hardcode "Terminal" in here
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let active = focused_view
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.map(|view| cx.view_ui_name(cx.window_id(), view) == Some("Terminal"))
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.unwrap_or(false);
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// let workspace = workspace.unwrap();
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let theme = cx.global::<Settings>().theme.clone();
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@ -50,7 +56,7 @@ impl View for TerminalButton {
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.status_bar
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.sidebar_buttons
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.item
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.style_for(state, true);
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.style_for(state, active);
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Svg::new("icons/terminal_12.svg")
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.with_color(style.icon_color)
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@ -63,14 +69,10 @@ impl View for TerminalButton {
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}
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})
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.with_cursor_style(CursorStyle::PointingHand)
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.on_up(MouseButton::Left, move |_, _| {
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// TODO: Do we need this stuff?
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// let dock_pane = workspace.read(cx.app).dock_pane();
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// let drop_index = dock_pane.read(cx.app).items_len() + 1;
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// handle_dropped_item(event, &dock_pane.downgrade(), drop_index, false, None, cx);
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})
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.on_click(MouseButton::Left, |_, cx| {
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cx.dispatch_action(FocusDock);
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.on_click(MouseButton::Left, move |_, cx| {
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if !active {
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cx.dispatch_action(FocusDock);
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}
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})
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.with_tooltip::<Self, _>(
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0,
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@ -84,5 +86,7 @@ impl View for TerminalButton {
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}
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impl StatusItemView for TerminalButton {
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fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, _: &mut ViewContext<Self>) {}
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fn set_active_pane_item(&mut self, _: Option<&dyn ItemHandle>, cx: &mut ViewContext<Self>) {
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cx.notify();
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}
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}
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