Release Notes:
- remoting: An alpha version of remote development is now available to
everyone. For more information on how to use it, and limitations see
https://zed.dev/docs/remote-development.
Release Notes:
- linux: Added a fallback Open picker for when XDG is not working
- Added a new setting `use_system_path_prompts` (default true) that can
be disabled to use Zed's builtin keyboard-driven prompts.
---------
Co-authored-by: Max <max@zed.dev>
This PR extends the extensions page with support for upselling built-in
Zed features when certain keywords are searched for.
This should help inform users about features that Zed has out-of-the-box
when they go looking for them as extensions.
For example, when someone searches "vim":
<img width="1341" alt="Screenshot 2024-07-15 at 4 58 44 PM"
src="https://github.com/user-attachments/assets/b256d07a-559a-43c2-b491-3eca5bff436e">
Here are more examples of what the upsells can look like:
<img width="1341" alt="Screenshot 2024-07-15 at 4 54 39 PM"
src="https://github.com/user-attachments/assets/1f453132-ac14-4884-afc4-7c12db47ad1d">
Release Notes:
- Added banners for built-in Zed features when corresponding keywords
are used in the extension search.
Provide a current, broken state as an experimental way to browse
diagnostics.
The diagnostics are grouped by lines and reduced into a block that, in
case of multiple diagnostics per line, could be toggled back and forth
to show more diagnostics on the line.
Use `grouped_diagnostics::Deploy` to show the panel.
Issues remaining:
* panic on warnings toggle due to incorrect excerpt manipulation
* badly styled blocks
* no key bindings to navigate between blocks and toggle them
* overall odd usability gains for certain groups of people
Due to all above, the thing is feature-gated and not exposed to regular
people.
Release Notes:
- N/A
TODO:
- [x] Actions run from menu not firing
- [x] Menu differentiates idle and busy for running kernel
Menu States:
- [x] No session && no support known
No session && no kernel installed for languages of known support
- (TODO after) Intro to REPL
- [x] Link to docs
No session but can start one
- [x] Start REPL
- (TODO after) More info -> Docs?
Yes Session
- [x] Info: Kernel name, language
example: chatlab-3.7-adsf87fsa (Python)
example: condapy-3.7 (Python)
- [x] Change Kernel -> https://zed.dev/docs/repl#change-kernel
- ---
- [x] Run
- [x] Interrupt
- [x] Clear Outputs
- ---
- [x] Shutdown
(Release notes left empty as the change will be documented in the REPL
release!)
Reserved for a follow on PR:
```
- [ ] Status should update when the menu is open (missing `cx.notify`?)
- [ ] Shutdown all kernels action
- [ ] Restart action
- [ ] [Default kernel changed - restart (this kernel) to apply] // todo!(kyle): need some kind of state thing that says if this has happened
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This is a ~small~ pure refactor that's a step toward SSH remoting. I've
extracted the Project's buffer state management into a smaller, separate
struct called `BufferStore`, currently in the same crate. I did this as
a separate PR to reduce conflicts between main and `remoting-over-ssh`.
The idea is to make use of this struct (and other smaller structs that
make up `Project`) in a dedicated, simpler `HeadlessProject` type that
we will use in the SSH server to model the remote end of a project. With
this approach, as we develop the headless project, we can avoid adding
more conditional logic to `Project` itself (which is already very
complex), and actually make `Project` a bit smaller by extracting out
helper objects.
Release Notes:
- N/A
This change pulls in https://github.com/kvark/blade/pull/135 and updates
the simplelog dependency for compatibility with that.
Release Notes:
- linux: Show link to troubleshooting docs when we can't open a window
This pull request introduces collaboration for the assistant panel by
turning `Context` into a CRDT. `ContextStore` is responsible for sending
and applying operations, as well as synchronizing missed changes while
the connection was lost.
Contexts are shared on a per-project basis, and only the host can share
them for now. Shared contexts can be accessed via the `History` tab in
the assistant panel.
<img width="1819" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/c7ae46d2-cde3-4b03-b74a-6e9b1555c154">
Please note that this doesn't implement following yet, which is
scheduled for a subsequent pull request.
Release Notes:
- N/A
For now extensions can only register global snippets, but there'll be
follow-up work to support scope attribute in snippets.json.
Release Notes:
- Extensions can now provide snippets by including `snippets.json` file
next to the extension manifest.
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Move snippet support into core editor experience, marking the official
extension as deprecated. Snippets now show up in any buffer (including
plain text buffers).
This PR consists of two main changes:
1. The first commit changes the `open` crate for opening URLs/paths for
the `OpenURI` desktop portal. This fixes the activation token not being
passed to programs (at least on KDE).
2. The second commit implements the window `activate()` API on Wayland.
This allows KWin and Mutter to show a visual indicator when the window
is requesting attention. (see
https://github.com/zed-industries/zed/issues/12557)
![image](https://github.com/zed-industries/zed/assets/71973804/ce148f8e-28fd-4249-8f8d-3a5828ed6f83)
Release Notes:
- N/A
This PR renames the `ui_text_field` crate to `ui_input` to make it a bit
more generic.
We'll likely end up with multiple kinds of input components in this
crate.
Release Notes:
- N/A
This PR updates the `extension` crate's tests to use a dedicated test
extension for its tests instead of the real Gleam extension.
As the Gleam extension continues to evolve, it makes it less suitable to
use as a test fixture:
1. For a while now, the test has failed locally due to me having `gleam`
on my $PATH, which causes the extension's `get_language_server_command`
to go down a separate codepath.
2. With the addition of the `indexed_docs_providers` the test was
hanging indefinitely.
While these problems are likely solvable, it seems reasonable to have a
dedicated extension to use as a test fixture. That way we can do
whatever we need to exercise our test criteria.
The `test-extension` is a fork of the Gleam extension with some
additional functionality removed.
Release Notes:
- N/A
This changes the implementation of the X11 client to use `mio`, as a
polling mechanism, and a custom run loop instead of `calloop` and its
callback-based approach.
We're doing this for one big reason: more control over how we handle
events.
With `calloop` we don't have any control over which events are processed
when and how long they're processes for. For example: we could be
blasted with 150 input events from X11 and miss a frame while processing
them, but instead of then drawing a new frame, calloop could decide to
work off the runnables that were generated from application-level code,
which would then again cause us to be behind.
We kinda worked around some of that in
https://github.com/zed-industries/zed/pull/12839 but the problem still
persists.
So what we're doing here is to use `mio` as a polling-mechanism. `mio`
notifies us if there are X11 on the XCB connection socket to be
processed. We also use its timeout mechanism to make sure that we don't
wait for events when we should render frames.
On top of `mio` we now have a custom run loop that allows us to decide
how much time to spend on what — input events, rendering windows, XDG
events, runnables — and in what order we work things off.
This custom run loop is consciously "dumb": we render all windows at the
highest frame rate right now, because we want to keep things predictable
for now while we test this approach more. We can then always switch to
more granular timings. But considering that our loop runs and checks for
windows to be redrawn whenever there's an event, this is more an
optimization than a requirement.
One reason for why we're doing this for X11 but not for Wayland is due
to how peculiar X11's event handling is: it's asynchronous and by
default X11 generates synthetic events when a key is held down. That can
lead to us being flooded with input events if someone keeps a key
pressed.
So another optimization that's in here is inspired by [GLFW's X11 input
handling](b35641f4a3/src/x11_window.c (L1321-L1349)):
based on a heuristic we detect whether a `KeyRelease` event was
auto-generated and if so, we drop it. That essentially halves the amount
of events we have to process when someone keeps a key pressed.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
This PR begins the process of making the backing infrastructure for the
`/rustdoc` command more generic such that it can be applied to
additional documentation providers.
In this PR we:
- Rename the `rustdoc` crate to `indexed_docs` as a more general-purpose
name
- Start moving rustdoc-specific functionality into
`indexed_docs::providers::rustdoc`
- Add an `IndexedDocsRegistry` to hold multiple `IndexedDocsStore`s (one
per provider)
We haven't yet removed the rustdoc-specific bits in the `DocsIndexer`.
That will follow soon.
Release Notes:
- N/A
This PR reverts the changes from #13709, now that we've published a new
version of the Zig extension with them.
This reverts commit 464a4439f7.
Release Notes:
- N/A
This PR temporarily rolls back the changes in #12173 so that we can
publish a new version of the Zig extension.
There was a problem stemming from #12614 that caused v0.1.2 of the Zig
extension to get re-published with unreleased `zed_extension_api`
changes.
Once we publish v0.1.3 we'll be able to revert this change.
Release Notes:
- N/A
This PR extracts a singular title bar (`title_bar::TitleBar`) from
`ui::TitleBar` and
`collab_ui::collab_titlebar_item::CollabTitlebarItem`.
This is a first step towards organizing title bar things into one place,
and standardizing platform titlebar/window control implementations.
Release Notes:
- N/A